update 26.2 snapshot 5 -> 7

This commit is contained in:
James Seibel
2026-05-17 18:20:27 -05:00
parent 482311fe48
commit 646882e1a9
16 changed files with 354 additions and 58 deletions
@@ -29,6 +29,7 @@ import com.seibel.distanthorizons.api.enums.rendering.EDhApiHeightFogDirection;
import com.seibel.distanthorizons.api.enums.rendering.EDhApiHeightFogMixMode;
import com.seibel.distanthorizons.common.render.blaze.BlazeDhMetaRenderer;
import com.seibel.distanthorizons.common.render.blaze.apply.BlazeDhApplyRenderer;
import com.seibel.distanthorizons.common.render.blaze.wrappers.RenderPassWrapper;
import com.seibel.distanthorizons.common.render.blaze.wrappers.RenderPipelineBuilderWrapper;
import com.seibel.distanthorizons.common.render.blaze.wrappers.texture.BlazeTextureWrapper;
import com.seibel.distanthorizons.common.render.blaze.util.BlazePostProcessUtil;
@@ -353,21 +354,19 @@ public class BlazeDhFogRenderer implements IDhFogRenderer
private void renderFogToTexture()
{
try (RenderPass renderPass = COMMAND_ENCODER.createRenderPass(
try (RenderPassWrapper renderPassWrapper = new RenderPassWrapper(
this::getRenderPassName,
this.fogColorTextureWrapper.textureView,
/*optionalClearColorAsInt*/ OptionalInt.empty(),
this.fogDepthTextureWrapper.textureView,
/*optionalDepthValueAsDouble*/ OptionalDouble.empty()))
this.fogColorTextureWrapper,
this.fogDepthTextureWrapper))
{
renderPass.bindTexture("uDhDepthTexture", BlazeDhMetaRenderer.INSTANCE.dhDepthTextureWrapper.textureView, BlazeDhMetaRenderer.INSTANCE.dhDepthTextureWrapper.textureSampler);
renderPassWrapper.bindTexture("uDhDepthTexture", BlazeDhMetaRenderer.INSTANCE.dhDepthTextureWrapper);
renderPass.setUniform("fragUniformBlock", this.fragUniformBuffer);
renderPassWrapper.renderPass.setUniform("fragUniformBlock", this.fragUniformBuffer);
renderPass.setVertexBuffer(0, this.vboGpuBuffer); // vertex buffer can only be "0" lol
renderPass.setPipeline(this.pipeline);
renderPassWrapper.setVertexBuffer(this.vboGpuBuffer); // vertex buffer can only be "0" lol
renderPassWrapper.renderPass.setPipeline(this.pipeline);
renderPass.draw(/*indexStart*/ 0, /*indexCount*/ 4);
renderPassWrapper.draw(/*indexCount*/ 4);
}
}
private String getRenderPassName() { return "distantHorizons:McFogRenderer"; }
@@ -26,6 +26,7 @@ public class BlazeDhSsaoRenderer {}
import com.seibel.distanthorizons.common.render.blaze.BlazeDhMetaRenderer;
import com.seibel.distanthorizons.common.render.blaze.apply.BlazeDhApplyRenderer;
import com.seibel.distanthorizons.common.render.blaze.wrappers.RenderPassWrapper;
import com.seibel.distanthorizons.common.render.blaze.wrappers.RenderPipelineBuilderWrapper;
import com.seibel.distanthorizons.common.render.blaze.wrappers.texture.BlazeTextureWrapper;
import com.seibel.distanthorizons.common.render.blaze.util.BlazePostProcessUtil;
@@ -277,21 +278,19 @@ public class BlazeDhSsaoRenderer implements IDhSsaoRenderer
private void renderSsaoToTexture()
{
try (RenderPass renderPass = COMMAND_ENCODER.createRenderPass(
try (RenderPassWrapper renderPassWrapper = new RenderPassWrapper(
this::getRenderPassName,
this.ssaoColorTextureWrapper.textureView,
/*optionalClearColorAsInt*/ OptionalInt.empty(),
this.ssaoDepthTextureWrapper.textureView,
/*optionalDepthValueAsDouble*/ OptionalDouble.empty()))
this.ssaoColorTextureWrapper,
this.ssaoDepthTextureWrapper))
{
renderPass.bindTexture("uDhDepthTexture", BlazeDhMetaRenderer.INSTANCE.dhDepthTextureWrapper.textureView, BlazeDhMetaRenderer.INSTANCE.dhDepthTextureWrapper.textureSampler);
renderPassWrapper.bindTexture("uDhDepthTexture", BlazeDhMetaRenderer.INSTANCE.dhDepthTextureWrapper);
renderPass.setUniform("fragUniformBlock", this.fragUniformBuffer);
renderPassWrapper.renderPass.setUniform("fragUniformBlock", this.fragUniformBuffer);
renderPass.setVertexBuffer(0, this.vboGpuBuffer); // vertex buffer can only be "0" lol
renderPassWrapper.setVertexBuffer(this.vboGpuBuffer);
renderPass.setPipeline(this.pipeline);
renderPass.draw(/*indexStart*/ 0, /*indexCount*/ 4);
renderPassWrapper.renderPass.setPipeline(this.pipeline);
renderPassWrapper.draw(4);
}
}
private String getRenderPassName() { return "distantHorizons:McSsaoRenderer"; }
@@ -40,6 +40,7 @@ import com.seibel.distanthorizons.common.render.blaze.BlazeDhMetaRenderer;
import com.seibel.distanthorizons.common.render.blaze.apply.BlazeDhCopyRenderer;
import com.seibel.distanthorizons.common.render.blaze.util.BlazePostProcessUtil;
import com.seibel.distanthorizons.common.render.blaze.util.BlazeUniformUtil;
import com.seibel.distanthorizons.common.render.blaze.wrappers.RenderPassWrapper;
import com.seibel.distanthorizons.common.render.blaze.wrappers.RenderPipelineBuilderWrapper;
import com.seibel.distanthorizons.common.render.blaze.wrappers.texture.BlazeTextureViewWrapper;
import com.seibel.distanthorizons.common.render.blaze.wrappers.texture.BlazeTextureWrapper;
@@ -80,6 +81,7 @@ public class BlazeVanillaFadeRenderer implements IDhVanillaFadeRenderer
public static final BlazeVanillaFadeRenderer INSTANCE = new BlazeVanillaFadeRenderer();
private RenderPipeline pipeline;
private boolean init = false;
@@ -240,25 +242,23 @@ public class BlazeVanillaFadeRenderer implements IDhVanillaFadeRenderer
private void renderFadeToTexture()
{
try (RenderPass renderPass = COMMAND_ENCODER.createRenderPass(
try (RenderPassWrapper renderPassWrapper = new RenderPassWrapper(
this::getRenderPassName,
this.fadeColorTextureWrapper.textureView,
/*optionalClearColorAsInt*/ OptionalInt.empty(),
this.fadeDepthTextureWrapper.textureView,
/*optionalDepthValueAsDouble*/ OptionalDouble.empty()))
this.fadeColorTextureWrapper,
this.fadeDepthTextureWrapper))
{
renderPass.bindTexture("uMcDepthTexture", this.mcDepthTextureWrapper.textureView, this.mcDepthTextureWrapper.textureSampler);
renderPass.bindTexture("uCombinedMcDhColorTexture", this.mcColorTextureWrapper.textureView, this.mcColorTextureWrapper.textureSampler);
renderPassWrapper.bindTexture("uMcDepthTexture", this.mcDepthTextureWrapper);
renderPassWrapper.bindTexture("uCombinedMcDhColorTexture", this.mcColorTextureWrapper);
renderPass.bindTexture("uDhDepthTexture", BlazeDhMetaRenderer.INSTANCE.dhDepthTextureWrapper.textureView, BlazeDhMetaRenderer.INSTANCE.dhDepthTextureWrapper.textureSampler);
renderPass.bindTexture("uDhColorTexture", BlazeDhMetaRenderer.INSTANCE.dhColorTextureWrapper.textureView, BlazeDhMetaRenderer.INSTANCE.dhColorTextureWrapper.textureSampler);
renderPassWrapper.bindTexture("uDhDepthTexture", BlazeDhMetaRenderer.INSTANCE.dhDepthTextureWrapper);
renderPassWrapper.bindTexture("uDhColorTexture", BlazeDhMetaRenderer.INSTANCE.dhColorTextureWrapper);
renderPass.setUniform("fragUniformBlock", this.fragUniformBuffer);
renderPassWrapper.renderPass.setUniform("fragUniformBlock", this.fragUniformBuffer);
renderPass.setVertexBuffer(0, this.vboGpuBuffer); // vertex buffer can only be "0" lol
renderPassWrapper.setVertexBuffer(this.vboGpuBuffer);
renderPass.setPipeline(this.pipeline);
renderPass.draw(/*indexStart*/ 0, /*indexCount*/ 4);
renderPassWrapper.renderPass.setPipeline(this.pipeline);
renderPassWrapper.draw(/*indexCount*/ 4);
}
}
private String getRenderPassName() { return "distantHorizons:McFadeRenderer"; }
@@ -35,6 +35,8 @@ import com.mojang.blaze3d.systems.RenderSystem;
import com.mojang.blaze3d.textures.*;
import com.mojang.blaze3d.vertex.VertexFormat;
import com.seibel.distanthorizons.common.render.blaze.util.BlazeDhVertexFormatUtil;
import com.seibel.distanthorizons.common.render.blaze.wrappers.BlazeVertexFormatBuilder;
import com.seibel.distanthorizons.common.render.blaze.wrappers.RenderPassWrapper;
import com.seibel.distanthorizons.common.render.blaze.wrappers.RenderPipelineBuilderWrapper;
import com.seibel.distanthorizons.common.render.blaze.wrappers.texture.BlazeTextureViewWrapper;
import com.seibel.distanthorizons.common.wrappers.minecraft.MinecraftRenderWrapper;
@@ -107,7 +109,7 @@ public class BlazeDhTestTriangleRenderer implements IDhTestTriangleRenderer
pipelineBuilder.withVertexShader("test/blaze/vert");
pipelineBuilder.withFragmentShader("test/blaze/frag");
VertexFormat vertexFormat = VertexFormat.builder()
VertexFormat vertexFormat = new BlazeVertexFormatBuilder()
.add("vPosition", BlazeDhVertexFormatUtil.SCREEN_POS)
.add("vColor", BlazeDhVertexFormatUtil.RGBA_FLOAT_COLOR)
.build();
@@ -168,16 +170,14 @@ public class BlazeDhTestTriangleRenderer implements IDhTestTriangleRenderer
this.mcColorTextureViewWrapper.tryWrap(MinecraftRenderWrapper.INSTANCE.getRenderTarget().getColorTexture());
this.mcDepthTextureViewWrapper.tryWrap(MinecraftRenderWrapper.INSTANCE.getRenderTarget().getDepthTexture());
try (RenderPass renderPass = COMMAND_ENCODER.createRenderPass(
try (RenderPassWrapper renderPassWrapper = new RenderPassWrapper(
this::getRenderPassName,
this.mcColorTextureViewWrapper.textureView,
/*optionalClearColorAsInt*/ OptionalInt.empty(),
this.mcDepthTextureViewWrapper.textureView,
/*optionalDepthValueAsDouble*/ OptionalDouble.empty()))
this.mcColorTextureViewWrapper,
this.mcDepthTextureViewWrapper))
{
renderPass.setVertexBuffer(0, this.vboGpuBuffer);
renderPass.setPipeline(this.pipeline);
renderPass.draw(/*indexStart*/ 0, /*indexCount*/ 3);
renderPassWrapper.setVertexBuffer(this.vboGpuBuffer);
renderPassWrapper.renderPass.setPipeline(this.pipeline);
renderPassWrapper.draw(3);
}
}
private String getRenderPassName() { return "distantHorizons:DhTestRenderer"; }
@@ -88,7 +88,7 @@ public class BlazeDhVertexFormatUtil
IRIS_NORMAL = VertexFormatElement.register(/*id*/29, /*index*/0, VertexFormatElement.Type.BYTE, false, /*count*/ 1);
FLOAT_XYZ_POS = VertexFormatElement.register(/*id*/30, /*index*/0, VertexFormatElement.Type.FLOAT, false, /*count*/ 3);
#else
#elif MC_VER <= MC_26_1_2
SCREEN_POS = VertexFormatElement.register(/*id*/22, /*index*/0, GpuFormat.RG32_FLOAT); // 2 floats
RGBA_FLOAT_COLOR = VertexFormatElement.register(/*id*/23, /*index*/0, GpuFormat.RGBA32_FLOAT); // 4 floats
@@ -102,6 +102,21 @@ public class BlazeDhVertexFormatUtil
IRIS_NORMAL = VertexFormatElement.register(/*id*/29, /*index*/0, GpuFormat.R8_UINT); // 1 byte
FLOAT_XYZ_POS = VertexFormatElement.register(/*id*/30, /*index*/0, GpuFormat.RGB32_FLOAT); // 3 floats
#else
SCREEN_POS = new VertexFormatElement("Screen Pos", Float.BYTES * 2, GpuFormat.RG32_FLOAT);
RGBA_FLOAT_COLOR = new VertexFormatElement("RGBA Float Color", Float.BYTES * 4, GpuFormat.RGBA32_FLOAT);
SHORT_XYZ_POS = new VertexFormatElement("Short XYZ Pos", Short.BYTES * 3, GpuFormat.RGB16_UINT);
BYTE_PAD = new VertexFormatElement("Byte Pad", 1, GpuFormat.R8_UINT);
META = new VertexFormatElement("DH Meta", Short.BYTES, GpuFormat.R16_UINT);
RGBA_UBYTE_COLOR = new VertexFormatElement("Rgba Ubyte Color", 4, GpuFormat.RGBA8_UNORM);
IRIS_MATERIAL = new VertexFormatElement("Iris Material", 1, GpuFormat.R8_UINT);
IRIS_NORMAL = new VertexFormatElement("Iris Normal", 1, GpuFormat.R8_UINT);
FLOAT_XYZ_POS = new VertexFormatElement("Float XYZ Pos", Float.BYTES * 3, GpuFormat.RGB32_FLOAT);
#endif
}
catch (Exception e)
@@ -137,5 +152,7 @@ public class BlazeDhVertexFormatUtil
}
#endif
@@ -11,6 +11,7 @@ import com.mojang.blaze3d.systems.CommandEncoder;
import com.mojang.blaze3d.systems.GpuDevice;
import com.mojang.blaze3d.systems.RenderSystem;
import com.mojang.blaze3d.vertex.VertexFormat;
import com.seibel.distanthorizons.common.render.blaze.wrappers.BlazeVertexFormatBuilder;
import java.nio.ByteBuffer;
import java.nio.ByteOrder;
@@ -67,7 +68,7 @@ public class BlazePostProcessUtil
public static VertexFormat createVertexFormat()
{
VertexFormat vertexFormat = VertexFormat.builder()
VertexFormat vertexFormat = new BlazeVertexFormatBuilder()
.add("vPosition", BlazeDhVertexFormatUtil.SCREEN_POS)
.build();
return vertexFormat;
@@ -0,0 +1,53 @@
package com.seibel.distanthorizons.common.render.blaze.wrappers;
import com.mojang.blaze3d.vertex.VertexFormat;
import com.mojang.blaze3d.vertex.VertexFormatElement;
import com.seibel.distanthorizons.common.render.blaze.util.BlazeDhVertexFormatUtil;
public class BlazeVertexFormatBuilder
{
private final VertexFormat.Builder builder;
//=============//
// constructor //
//=============//
//region
public BlazeVertexFormatBuilder()
{
#if MC_VER <= MC_26_1_2
this.builder = VertexFormat.builder();
#else
this.builder = VertexFormat.builder(0);
#endif
}
//endregion
//==========//
// building //
//==========//
//region
public BlazeVertexFormatBuilder add(String name, VertexFormatElement element)
{
#if MC_VER <= MC_26_1_2
this.builder.add(name, element);
#else
this.builder.addAttribute(name, element.format());
#endif
return this;
}
public VertexFormat build() { return this.builder.build(); }
//endregion
}
@@ -0,0 +1,152 @@
package com.seibel.distanthorizons.common.render.blaze.wrappers;
import com.mojang.blaze3d.buffers.GpuBuffer;
import com.mojang.blaze3d.systems.CommandEncoder;
import com.mojang.blaze3d.systems.GpuDevice;
import com.mojang.blaze3d.systems.RenderPass;
import com.mojang.blaze3d.systems.RenderSystem;
import com.mojang.blaze3d.vertex.VertexFormat;
import com.seibel.distanthorizons.common.render.blaze.wrappers.texture.IDhBlazeTexture;
import com.seibel.distanthorizons.core.logging.DhLogger;
import com.seibel.distanthorizons.core.logging.DhLoggerBuilder;
import java.util.Optional;
import java.util.OptionalDouble;
import java.util.OptionalInt;
import java.util.function.Supplier;
#if MC_VER <= MC_26_1_2
#else
import com.mojang.blaze3d.IndexType;
#endif
public class RenderPassWrapper implements AutoCloseable
{
public static final DhLogger LOGGER = new DhLoggerBuilder().build();
private static final GpuDevice GPU_DEVICE = RenderSystem.getDevice();
private static final CommandEncoder COMMAND_ENCODER = GPU_DEVICE.createCommandEncoder();
public final RenderPass renderPass;
//=============//
// constructor //
//=============//
//region
public RenderPassWrapper(
final Supplier<String> nameGetterFunc,
final IDhBlazeTexture colorTexture,
final IDhBlazeTexture depthTexture)
{
#if MC_VER <= MC_26_1_2
this.renderPass = COMMAND_ENCODER.createRenderPass(
nameGetterFunc,
colorTexture.getTextureView(),
/*optionalClearColorAsInt*/ OptionalInt.empty(),
depthTexture.getTextureView(),
/*optionalDepthValueAsDouble*/ OptionalDouble.empty());
#else
this.renderPass = COMMAND_ENCODER.createRenderPass(
nameGetterFunc,
colorTexture.getTextureView(),
/*clearColor*/ Optional.empty(),
depthTexture.getTextureView(),
/*clearDepth*/ OptionalDouble.empty());
#endif
}
//endregion
//=======//
// setup //
//=======//
//region
public void bindTexture(
final String name,
final IDhBlazeTexture textureView)
{
this.renderPass.bindTexture(
name,
textureView.getTextureView(),
textureView.getTextureSampler());
}
public void setVertexBuffer(GpuBuffer buffer)
{
#if MC_VER <= MC_26_1_2
this.renderPass.setVertexBuffer(/*slot*/0, buffer);
#else
this.renderPass.setVertexBuffer(/*slot*/0, buffer.slice());
#endif
}
public void setIndexBuffer(GpuBuffer buffer)
{
#if MC_VER <= MC_26_1_2
this.renderPass.setIndexBuffer(buffer, VertexFormat.IndexType.INT);
#else
this.renderPass.setIndexBuffer(buffer, IndexType.INT);
#endif
}
//endregion
//===========//
// rendering //
//===========//
//region
public void draw(int vertexCount)
{
#if MC_VER <= MC_26_1_2
this.renderPass.draw(0, vertexCount);
#else
this.renderPass.draw(vertexCount, /*instanceCount*/1, /*firstVertex*/0, /*firstInstance*/0);
#endif
}
public void drawIndexed(int indexCount)
{
#if MC_VER <= MC_26_1_2
this.renderPass.drawIndexed(
/*indexStart*/ 0,
/*firstIndex*/0,
indexCount,
/*instanceCount*/1);
#else
this.renderPass.drawIndexed(
indexCount,
/*instanceCount*/1,
/*firstVertex*/0,
/*vertexOffset*/0,
/*firstInstance*/0);
#endif
}
//endregion
//================//
// base overrides //
//================//
//region
@Override
public void close() { this.renderPass.close(); }
//endregion
}
@@ -14,8 +14,12 @@ import net.minecraft.resources.Identifier;
#if MC_VER <= MC_1_21_11
import com.mojang.blaze3d.platform.DepthTestFunction;
#elif MC_VER <= MC_26_1_2
import com.mojang.blaze3d.platform.CompareOp;
#else
import com.mojang.blaze3d.platform.CompareOp;
import com.mojang.blaze3d.GpuFormat;
import com.mojang.blaze3d.PrimitiveTopology;
#endif
import java.io.IOException;
@@ -262,12 +266,22 @@ public class RenderPipelineBuilderWrapper
}
this.blazePipelineBuilder.withDepthStencilState(new DepthStencilState(compareOp, this.writeDepth));
#if MC_VER <= MC_26_1_2
this.blazePipelineBuilder.withColorTargetState(
new ColorTargetState(
Optional.ofNullable(this.blendFunction),
this.writeColor ? ColorTargetState.WRITE_ALL : ColorTargetState.WRITE_NONE
)
);
#else
this.blazePipelineBuilder.withColorTargetState(
new ColorTargetState(
Optional.ofNullable(this.blendFunction),
GpuFormat.RGBA8_UNORM,
this.writeColor ? ColorTargetState.WRITE_ALL : ColorTargetState.WRITE_NONE
)
);
#endif
#endif
}
@@ -275,6 +289,7 @@ public class RenderPipelineBuilderWrapper
// vertex format
{
#if MC_VER <= MC_26_1_2
VertexFormat.Mode blazeVertexMode;
switch (this.vertexMode)
{
@@ -293,6 +308,29 @@ public class RenderPipelineBuilderWrapper
}
this.blazePipelineBuilder.withVertexFormat(vertexFormat, blazeVertexMode);
#else
PrimitiveTopology primitiveTopology;
switch (this.vertexMode)
{
case TRIANGLES:
primitiveTopology = PrimitiveTopology.TRIANGLES;
break;
case TRIANGLE_FAN:
primitiveTopology = PrimitiveTopology.TRIANGLE_FAN;
break;
case LINES:
primitiveTopology = PrimitiveTopology.DEBUG_LINES;
break;
default:
throw new UnsupportedOperationException("No PrimitiveTopology defined for type ["+this.vertexMode+"].");
}
this.blazePipelineBuilder.withVertexBinding(0, vertexFormat);
this.blazePipelineBuilder.withPrimitiveTopology(primitiveTopology);
#endif
}
@@ -14,7 +14,7 @@ import com.seibel.distanthorizons.core.logging.DhLoggerBuilder;
import java.util.OptionalDouble;
public class BlazeTextureViewWrapper
public class BlazeTextureViewWrapper implements IDhBlazeTexture
{
public static final DhLogger LOGGER = new DhLoggerBuilder().build();
@@ -22,8 +22,11 @@ public class BlazeTextureViewWrapper
private static final CommandEncoder COMMAND_ENCODER = GPU_DEVICE.createCommandEncoder();
public GpuTextureView textureView = null;
public GpuSampler textureSampler = null;
private GpuTextureView textureView = null;
public GpuTextureView getTextureView() { return this.textureView; }
private GpuSampler textureSampler = null;
public GpuSampler getTextureSampler() { return this.textureSampler; }
@@ -22,9 +22,10 @@ import com.mojang.blaze3d.textures.*;
#else
import com.mojang.blaze3d.GpuFormat;
import org.joml.Vector4f;
#endif
public class BlazeTextureWrapper
public class BlazeTextureWrapper implements IDhBlazeTexture
{
public static final DhLogger LOGGER = new DhLoggerBuilder().build();
@@ -42,8 +43,13 @@ public class BlazeTextureWrapper
#endif
public GpuTexture texture = null;
public GpuTextureView textureView = null;
public GpuSampler textureSampler = null;
private GpuTextureView textureView = null;
public GpuTextureView getTextureView() { return this.textureView; }
private GpuSampler textureSampler = null;
public GpuSampler getTextureSampler() { return this.textureSampler; }
private int width = -1;
private int height = -1;
@@ -185,7 +191,18 @@ public class BlazeTextureWrapper
{
if (this.texture != null)
{
#if MC_VER <= MC_26_1_2
COMMAND_ENCODER.clearColorTexture(this.texture, clearArgbColor);
#else
Vector4f clearColor = new Vector4f(
// color values should be between 0.0 and 1.0
ColorUtil.getRed(clearArgbColor) / 255.0f,
ColorUtil.getGreen(clearArgbColor) / 255.0f,
ColorUtil.getBlue(clearArgbColor) / 255.0f,
ColorUtil.getAlpha(clearArgbColor) / 255.0f
);
COMMAND_ENCODER.clearColorTexture(this.texture, clearColor);
#endif
}
}
@@ -0,0 +1,12 @@
package com.seibel.distanthorizons.common.render.blaze.wrappers.texture;
import com.mojang.blaze3d.textures.GpuSampler;
import com.mojang.blaze3d.textures.GpuTextureView;
public interface IDhBlazeTexture
{
GpuTextureView getTextureView();
GpuSampler getTextureSampler();
}
@@ -157,8 +157,10 @@ public class MinecraftGLWrapper
GL32.glEnable(GL32.GL_BLEND);
#if MC_VER <= MC_1_12_2
GlStateManager.enableBlend();
#else
#elif MC_VER <= MC_26_1_2
GlStateManager._enableBlend();
#else
GlStateManager._enableBlend(0);
#endif
}
/** @see GL32#GL_BLEND */
@@ -167,8 +169,10 @@ public class MinecraftGLWrapper
GL32.glDisable(GL32.GL_BLEND);
#if MC_VER <= MC_1_12_2
GlStateManager.disableBlend();
#else
#elif MC_VER <= MC_26_1_2
GlStateManager._disableBlend();
#else
GlStateManager._disableBlend(0);
#endif
}
@@ -456,8 +456,8 @@ public class MinecraftRenderWrapper implements IMinecraftRenderWrapper
.backendName();
boolean isVulkan = backendName.equalsIgnoreCase("Vulkan");
this.renderApi = isVulkan ? EDhRenderApi.VULKAN : EDhRenderApi.OPEN_GL;
return this.renderApi;
#endif
return this.renderApi;
}
+4 -3
View File
@@ -1,9 +1,10 @@
# 26.2.0 version
java_version=25
minecraft_version=26.2-snapshot-5
minecraft_version=26.2-snapshot-7
parchment_version=1.21:2024.07.28
# version range should be used instead of individual versions due to how NeoForge handles version loading
compatible_minecraft_versions=["26.2.0","26.2-alpha.5"]
# TODO this isn't currently a version range for fabric, it's just 2 versions
compatible_minecraft_versions=["26.2.0","26.2-alpha.7"]
accessWidenerVersion=26_1
builds_for=fabric
#,neoforge
@@ -17,7 +18,7 @@ lwjgl_version=3.4.1
# Fabric loader
fabric_loader_version=0.18.5
fabric_api_version=0.147.1+26.2
fabric_api_version=0.149.0+26.2
modmenu_version=
starlight_version_fabric=
phosphor_version_fabric=