comment and refactor PosToGenerateContainer
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@@ -526,7 +526,7 @@ public class LodDimension
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{
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default:
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case NEAR_FIRST:
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posToGenerate = new PosToGenerateContainer((byte) 10, maxDataToGenerate, 0, playerBlockPosX, playerBlockPosZ);
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posToGenerate = new PosToGenerateContainer((byte) 10, maxDataToGenerate, playerBlockPosX, playerBlockPosZ);
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int playerChunkX = LevelPosUtil.getChunkPos(LodUtil.BLOCK_DETAIL_LEVEL, playerBlockPosX);
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int playerChunkZ = LevelPosUtil.getChunkPos(LodUtil.BLOCK_DETAIL_LEVEL, playerBlockPosZ);
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@@ -587,7 +587,7 @@ public class LodDimension
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case FAR_FIRST:
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posToGenerate = new PosToGenerateContainer((byte) 8, maxDataToGenerate, (int) (maxDataToGenerate * 0.25), playerBlockPosX, playerBlockPosZ);
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posToGenerate = new PosToGenerateContainer((byte) 8, maxDataToGenerate, playerBlockPosX, playerBlockPosZ);
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int xRegion;
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int zRegion;
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