Re-add the Number Of World Generation Threads config option
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@@ -70,15 +70,16 @@ import net.minecraftforge.common.WorldWorkerManager.IWorker;
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* This is used to generate a LodChunk at a given ChunkPos.
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*
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* @author James Seibel
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* @version 8-24-2021
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* @version 8-26-2021
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*/
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public class LodNodeGenWorker implements IWorker
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{
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public static ExecutorService genThreads = Executors.newFixedThreadPool(Runtime.getRuntime().availableProcessors(), new LodThreadFactory(LodNodeGenWorker.class.getSimpleName()));
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public static ExecutorService genThreads = Executors.newFixedThreadPool(LodConfig.CLIENT.numberOfWorldGenerationThreads.get(), new LodThreadFactory(LodNodeGenWorker.class.getSimpleName()));
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private boolean threadStarted = false;
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private LodChunkGenThread thread;
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/** If a configured feature fails for whatever reason,
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* add it to this list, this is to hopefully remove any
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* features that could cause issues down the line. */
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@@ -635,7 +636,7 @@ public class LodNodeGenWorker implements IWorker
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{
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genThreads.shutdownNow();
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}
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genThreads = Executors.newFixedThreadPool(Runtime.getRuntime().availableProcessors(), new LodThreadFactory(LodNodeGenWorker.class.getSimpleName()));
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genThreads = Executors.newFixedThreadPool(LodConfig.CLIENT.numberOfWorldGenerationThreads.get(), new LodThreadFactory(LodNodeGenWorker.class.getSimpleName()));
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}
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@@ -13,8 +13,8 @@ import com.seibel.lod.builders.GenerationRequest;
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import com.seibel.lod.builders.LodBuilder;
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import com.seibel.lod.enums.DistanceGenerationMode;
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import com.seibel.lod.handlers.LodConfig;
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import com.seibel.lod.objects.LevelPos.LevelPos;
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import com.seibel.lod.objects.LodDimension;
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import com.seibel.lod.objects.LevelPos.LevelPos;
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import com.seibel.lod.render.LodRenderer;
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import com.seibel.lod.util.DetailDistanceUtil;
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import com.seibel.lod.util.LodThreadFactory;
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@@ -83,10 +83,8 @@ public class LodWorldGenerator
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// the thread is now running, don't queue up another thread
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generatorThreadRunning = true;
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// just in case the config is changed
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//maxChunkGenRequests = LodConfig.CLIENT.numberOfWorldGenerationThreads.get() * 8;
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maxChunkGenRequests = Runtime.getRuntime().availableProcessors() * 8;
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// just in case the config changed
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maxChunkGenRequests = LodConfig.CLIENT.numberOfWorldGenerationThreads.get() * 8;
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Thread generatorThread = new Thread(() ->
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{
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