Small fix to push and pop of configs
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@@ -93,12 +93,13 @@ public class LodConfig
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Graphics(ForgeConfigSpec.Builder builder)
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{
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builder.comment("These settings control how mod will look in game").push(this.getClass().getSimpleName());
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builder.comment("These settings control how mod will look in game").push("Graphics");
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{
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qualityOption = new QualityOption(builder);
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fogQualityOption = new FogQualityOption(builder);
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advancedGraphicsOption = new AdvancedGraphicsOption(builder);
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fogQualityOption = new FogQualityOption(builder);
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}
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builder.pop();
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}
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public static class QualityOption
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@@ -208,14 +209,16 @@ public class LodConfig
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AdvancedGraphicsOption(ForgeConfigSpec.Builder builder)
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{
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builder.comment("Advanced graphics option for the mod").push(this.getClass().getSimpleName());
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lodTemplate = builder
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.comment("\n\n"
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+ " How should the LODs be drawn? \n"
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+ " NOTE: Currently only " + LodTemplate.CUBIC + " is implemented! \n"
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+ " \n"
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+ " " + LodTemplate.CUBIC + ": LOD Chunks are drawn as rectangular prisms (boxes). \n"
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+ " " + LodTemplate.TRIANGULAR + ": LOD Chunks smoothly transition between other. \n"
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+ " " + LodTemplate.DYNAMIC + ": LOD Chunks smoothly transition between each other, \n"
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+ " " + LodTemplate.TRIANGULAR + ": NOT IMPLEMENTED YET: LOD Chunks smoothly transition between other. \n"
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+ " " + LodTemplate.DYNAMIC + ": NOT IMPLEMENTED YET: LOD Chunks smoothly transition between each other, \n"
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+ " " + " unless a neighboring chunk is at a significantly different height. \n")
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.defineEnum("LOD Template", LodTemplate.CUBIC);
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@@ -274,7 +277,7 @@ public class LodConfig
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WorldGenerator(ForgeConfigSpec.Builder builder)
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{
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builder.comment("These settings control how LODs outside your normal view range are generated.").push(this.getClass().getSimpleName());
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builder.comment("These settings control how LODs outside your normal view range are generated.").push("Generation");
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generationPriority = builder
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.comment("\n\n"
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@@ -401,6 +404,7 @@ public class LodConfig
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debugging = new Debugging(builder);
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buffers = new Buffers(builder);
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}
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builder.pop();
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}
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public static class Threading
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