fixed a small error with the timer
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@@ -217,7 +217,7 @@ public class LodRenderer
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// should LODs be regenerated?
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long newTime = System.currentTimeMillis();
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//We check if the player has moved
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if (newTime - prevPlayerPosTime > 5000)
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if (newTime - prevPlayerPosTime > 2000)
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{
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if (previousPos.detailLevel == 0 ||
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player.xChunk != previousPos.posX ||
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@@ -233,12 +233,12 @@ public class LodRenderer
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prevPlayerPosTime = newTime;
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}
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//We check if the vanilla rendered chunks are changed
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if (newTime - prevVanillaChunkTime > 5000)
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if (newTime - prevVanillaChunkTime > 1000)
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{
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if (previousVanillaRenderedChunks.equals(vanillaRenderedChunks))
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if (!previousVanillaRenderedChunks.equals(vanillaRenderedChunks))
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{
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partialRegen = true;
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vanillaRenderedChunks = previousVanillaRenderedChunks;
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previousVanillaRenderedChunks = vanillaRenderedChunks;
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}
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prevVanillaChunkTime = newTime;
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}
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