added regen for the lightmap
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@@ -706,7 +706,8 @@ public class LodBuilder
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} else if (blockState.getBlock().equals(Blocks.TWISTING_VINES)
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|| blockState.equals(Blocks.TWISTING_VINES_PLANT)
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|| blockState == Blocks.WARPED_ROOTS.defaultBlockState()
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|| blockState == Blocks.WARPED_FUNGUS.defaultBlockState())
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|| blockState == Blocks.WARPED_FUNGUS.defaultBlockState()
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|| blockState == Blocks.NETHER_SPROUTS.defaultBlockState())
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{
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colorInt = Blocks.WARPED_NYLIUM.defaultMaterialColor().col;
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}
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