Clean up a few compiler warnings

This commit is contained in:
James Seibel
2021-10-16 16:28:57 -05:00
parent 31ada4e5d2
commit 4ff1815436
3 changed files with 8 additions and 10 deletions
@@ -18,20 +18,19 @@
package com.seibel.lod.builders.bufferBuilding.lodTemplates;
import java.util.Map;
import com.seibel.lod.enums.DebugMode;
import com.seibel.lod.render.LodRenderer;
import com.seibel.lod.util.ColorUtil;
import com.seibel.lod.util.DataPointUtil;
import com.seibel.lod.util.LodUtil;
import com.seibel.lod.wrappers.MinecraftWrapper;
import net.minecraft.client.Minecraft;
import net.minecraft.client.renderer.BufferBuilder;
import net.minecraft.client.renderer.texture.NativeImage;
import net.minecraft.util.Direction;
import net.minecraft.util.math.BlockPos;
import java.util.Map;
/**
* Builds LODs as rectangular prisms.
* @author James Seibel
@@ -156,7 +156,6 @@ public class LodRenderer
* @param mcMatrixStack This matrix stack should come straight from MC's renderChunkLayer (or future equivalent) method
* @param partialTicks how far into the current tick this method was called.
*/
@SuppressWarnings("deprecation")
public void drawLODs(LodDimension lodDim, MatrixStack mcMatrixStack, float partialTicks, IProfiler newProfiler)
{
if (lodDim == null)
@@ -439,7 +438,6 @@ public class LodRenderer
/**
* Revert any changes that were made to the fog.
*/
@SuppressWarnings("deprecation")
private void cleanupFog(NearFarFogSettings fogSettings,
float defaultFogStartDist, float defaultFogEndDist,
int defaultFogMode, int defaultFogDistance)
@@ -1,7 +1,6 @@
package com.seibel.lod.util;
import com.seibel.lod.builders.bufferBuilding.lodTemplates.Box;
import net.minecraft.util.Direction;
import static com.seibel.lod.util.LodUtil.DETAIL_OPTIONS;
import java.util.Arrays;
import java.util.HashMap;
@@ -9,7 +8,9 @@ import java.util.Map;
import java.util.concurrent.ConcurrentHashMap;
import java.util.concurrent.ConcurrentMap;
import static com.seibel.lod.util.LodUtil.DETAIL_OPTIONS;
import com.seibel.lod.builders.bufferBuilding.lodTemplates.Box;
import net.minecraft.util.Direction;
/**
* Holds data used by specific threads so
@@ -59,7 +60,7 @@ public class ThreadMapUtil
|| (adjDataMap.get(Thread.currentThread().getName()).get(Direction.NORTH) == null)
|| (adjDataMap.get(Thread.currentThread().getName()).get(Direction.NORTH).length != verticalData))
{
adjDataMap.put(Thread.currentThread().getName(), new HashMap());
adjDataMap.put(Thread.currentThread().getName(), new HashMap<Direction, long[]>());
adjDataMap.get(Thread.currentThread().getName()).put(Direction.UP, new long[1]);
adjDataMap.get(Thread.currentThread().getName()).put(Direction.DOWN, new long[1]);
for (Direction direction : Box.ADJ_DIRECTIONS)