Update comments for many enums
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@@ -33,7 +33,6 @@ import com.seibel.lod.enums.DistanceQualityDropOff;
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import com.seibel.lod.enums.FogDistance;
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import com.seibel.lod.enums.FogDrawOverride;
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import com.seibel.lod.enums.GenerationPriority;
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import com.seibel.lod.enums.HorizontalQuality;
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import com.seibel.lod.enums.HorizontalResolution;
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import com.seibel.lod.enums.LodTemplate;
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import com.seibel.lod.enums.VerticalQuality;
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@@ -89,7 +88,7 @@ public class LodConfig
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// public ForgeConfigSpec.EnumValue<ShadingMode> shadingMode;
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public ForgeConfigSpec.EnumValue<HorizontalQuality> horizontalQuality;
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// public ForgeConfigSpec.EnumValue<HorizontalQuality> horizontalQuality;
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public ForgeConfigSpec.EnumValue<DetailDropOff> detailDropOff;
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@@ -135,13 +134,13 @@ public class LodConfig
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.comment("\n\n"
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+ " How smooth should the detail transition for LODs be? \n"
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+ DetailDropOff.BY_CHUNK + ": quality is determined per-chunk (best quality option, may cause stuttering when moving)\n"
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+ DetailDropOff.BY_REGION_FANCY + ": quality is determiend per-region (quality option)\n"
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+ DetailDropOff.BY_REGION_FAST + ": quality is determiend per-region (performance option)\n")
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+ DetailDropOff.BY_REGION_FANCY + ": quality is determined per-region (quality option)\n"
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+ DetailDropOff.BY_REGION_FAST + ": quality is determined per-region (performance option)\n")
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.defineEnum("detailDropOff", DetailDropOff.BY_CHUNK);
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drawResolution = builder
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.comment("\n\n"
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+ " What is the maximum detail level that LODs should be drawn at? \n"
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+ " What is the maximum detail LODs should be drawn at? \n"
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+ " " + HorizontalResolution.CHUNK + ": render 1 LOD for each Chunk. \n"
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+ " " + HorizontalResolution.HALF_CHUNK + ": render 4 LODs for each Chunk. \n"
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+ " " + HorizontalResolution.FOUR_BLOCKS + ": render 16 LODs for each Chunk. \n"
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@@ -149,13 +148,13 @@ public class LodConfig
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+ " " + HorizontalResolution.BLOCK + ": render 256 LODs for each Chunk. \n")
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.defineEnum("Draw resolution", HorizontalResolution.BLOCK);
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horizontalQuality = builder
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.comment("\n\n"
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+ " This indicates how quickly LODs drop off in quality. \n"
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+ " " + HorizontalQuality.LOW + ": quality drops every 4 chunks. \n"
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+ " " + HorizontalQuality.MEDIUM + ": quality drops every 8 chunks. \n"
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+ " " + HorizontalQuality.HIGH + ": quality drops every 16 chunks. \n")
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.defineEnum("lodDrawQuality", HorizontalQuality.MEDIUM);
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// horizontalQuality = builder
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// .comment("\n\n"
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// + " This indicates how quickly LODs drop off in quality. \n"
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// + " " + HorizontalQuality.LOW + ": quality drops every 4 chunks. \n"
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// + " " + HorizontalQuality.MEDIUM + ": quality drops every 8 chunks. \n"
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// + " " + HorizontalQuality.HIGH + ": quality drops every 16 chunks. \n")
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// .defineEnum("lodDrawQuality", HorizontalQuality.MEDIUM);
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lodChunkRenderDistance = builder
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.comment("\n\n"
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