add Dh prefix to DH math objects
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+2
-2
@@ -40,7 +40,7 @@ import com.seibel.distanthorizons.common.wrappers.chunk.ChunkWrapper;
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import com.seibel.distanthorizons.common.wrappers.world.ClientLevelWrapper;
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import com.seibel.distanthorizons.core.config.Config;
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import com.seibel.distanthorizons.core.api.internal.ClientApi;
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import com.seibel.distanthorizons.core.util.math.Mat4f;
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import com.seibel.distanthorizons.core.util.math.DhMat4f;
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import net.minecraft.client.multiplayer.ClientLevel;
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import net.minecraft.client.renderer.LevelRenderer;
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import net.minecraft.client.renderer.RenderType;
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@@ -126,7 +126,7 @@ public class MixinLevelRenderer
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// get the matrices from the OpenGL fixed pipeline
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float[] mcProjMatrixRaw = new float[16];
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GL15.glGetFloatv(GL15.GL_PROJECTION_MATRIX, mcProjMatrixRaw);
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ClientApi.RENDER_STATE.mcProjectionMatrix = new Mat4f(mcProjMatrixRaw);
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ClientApi.RENDER_STATE.mcProjectionMatrix = new DhMat4f(mcProjMatrixRaw);
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ClientApi.RENDER_STATE.mcProjectionMatrix.transpose();
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ClientApi.RENDER_STATE.mcModelViewMatrix = McObjectConverter.Convert(matrixStackIn.last().pose());
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