add Dh prefix to DH math objects
This commit is contained in:
@@ -32,7 +32,7 @@ import com.seibel.distanthorizons.core.api.internal.SharedApi;
|
||||
import com.seibel.distanthorizons.core.dependencyInjection.ModAccessorInjector;
|
||||
import com.seibel.distanthorizons.core.dependencyInjection.SingletonInjector;
|
||||
import com.seibel.distanthorizons.core.logging.DhLoggerBuilder;
|
||||
import com.seibel.distanthorizons.core.util.math.Mat4f;
|
||||
import com.seibel.distanthorizons.core.util.math.DhMat4f;
|
||||
import com.seibel.distanthorizons.core.util.threading.ThreadPoolUtil;
|
||||
import com.seibel.distanthorizons.core.wrapperInterfaces.minecraft.IMinecraftClientWrapper;
|
||||
import com.seibel.distanthorizons.core.wrapperInterfaces.misc.IPluginPacketSender;
|
||||
|
||||
+3
-2
@@ -20,7 +20,8 @@
|
||||
package com.seibel.distanthorizons.fabric.mixins.client;
|
||||
|
||||
#if MC_VER < MC_1_19_4
|
||||
import com.seibel.distanthorizons.core.util.math.Mat4f;
|
||||
import com.seibel.distanthorizons.core.util.math.DhMat4f;
|
||||
import com.seibel.distanthorizons.core.util.math.DhVec3f;
|
||||
import net.minecraft.client.renderer.RenderType;
|
||||
import com.mojang.blaze3d.vertex.PoseStack;
|
||||
import com.mojang.math.Matrix4f;
|
||||
@@ -152,7 +153,7 @@ public class MixinLevelRenderer
|
||||
// get the matrices from the OpenGL fixed pipeline
|
||||
float[] mcProjMatrixRaw = new float[16];
|
||||
GL32.glGetFloatv(GL32.GL_PROJECTION_MATRIX, mcProjMatrixRaw);
|
||||
ClientApi.RENDER_STATE.mcProjectionMatrix = new Mat4f(mcProjMatrixRaw);
|
||||
ClientApi.RENDER_STATE.mcProjectionMatrix = new DhMat4f(mcProjMatrixRaw);
|
||||
ClientApi.RENDER_STATE.mcProjectionMatrix.transpose();
|
||||
|
||||
ClientApi.RENDER_STATE.mcModelViewMatrix = McObjectConverter.Convert(matrixStackIn.last().pose());
|
||||
|
||||
Reference in New Issue
Block a user