Add a advanced graphics option to use a extended near clip plain
This prevents some overdraw issues but causes LODs in the ocean to render incorrectly.
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@@ -53,7 +53,7 @@ import net.minecraftforge.fml.config.ModConfig;
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* This handles any configuration the user has access to.
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* @author Leonardo Amato
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* @author James Seibel
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* @version 10-24-2021
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* @version 10-25-2021
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*/
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@Mod.EventBusSubscriber
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public class LodConfig
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@@ -238,6 +238,8 @@ public class LodConfig
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public final ForgeConfigSpec.EnumValue<GpuUploadMethod> gpuUploadMethod;
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public final ForgeConfigSpec.BooleanValue useExtendedNearClipPlane;
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AdvancedGraphicsOption(ForgeConfigSpec.Builder builder)
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{
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@@ -299,6 +301,14 @@ public class LodConfig
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+ " " + GpuUploadMethod.BUFFER_MAPPING + ": Slow rendering but won't stutter when uploading. Possibly better than " + GpuUploadMethod.SUB_DATA + " if using a integrated GPU. \n")
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.defineEnum("GPU Upload Method", GpuUploadMethod.BUFFER_STORAGE);
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// This is a temporary fix (like vanilla overdraw)
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// hopefully we can remove both once we get individual chunk rendering figured out
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useExtendedNearClipPlane = builder
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.comment("\n\n"
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+ " Will prevent some overdraw issues, but may cause nearby fake chunks to render incorrectly \n"
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+ " especially when in/near an ocean. \n")
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.define("Use Extended Near Clip Plane", false);
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builder.pop();
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}
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@@ -568,7 +568,7 @@ public class LodRenderer
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Matrix4f.perspective(
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getFov(partialTicks, true),
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(float) this.mc.getWindow().getScreenWidth() / (float) this.mc.getWindow().getScreenHeight(),
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vanillaBlockRenderedDistance / 5,
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LodConfig.CLIENT.graphics.advancedGraphicsOption.useExtendedNearClipPlane.get() ? vanillaBlockRenderedDistance / 5 : 1,
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farPlaneBlockDistance * LodUtil.CHUNK_WIDTH / 2);
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// get Minecraft's un-edited projection matrix
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