diff --git a/src/main/java/com/seibel/lod/handlers/LodConfig.java b/src/main/java/com/seibel/lod/handlers/LodConfig.java index 800100bd8..ef80d0066 100644 --- a/src/main/java/com/seibel/lod/handlers/LodConfig.java +++ b/src/main/java/com/seibel/lod/handlers/LodConfig.java @@ -113,7 +113,7 @@ public class LodConfig distanceGenerationMode = builder .comment("\n\n" - + " Note: The times listed here are the amount of time it took" + + " Note: The times listed here are the amount of time it took \n" + " the developer's PC to generate 1 chunk, \n" + " and are included so you can compare the \n" + " different generation options. Your mileage may vary. \n" @@ -165,7 +165,7 @@ public class LodConfig + " By default (false) those features are skipped, \n" + " improving stability, but decreasing how many features are \n" + " actually generated. \n" - + " (for example: tree generation is a unstable feature," + + " (for example: tree generation is a unstable feature, \n" + " so trees may not be generated.) \n" + " By setting this to true, all features will be generated, \n" + " but your game will be more unstable and crashes may occur. \n"