Start removing the old LOD objects
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@@ -37,10 +37,10 @@ import com.seibel.lod.handlers.LodConfig;
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import com.seibel.lod.handlers.ReflectionHandler;
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import com.seibel.lod.objects.LodChunk;
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import com.seibel.lod.objects.LodDimension;
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import com.seibel.lod.objects.LodQuadTreeNode;
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import com.seibel.lod.objects.NearFarBuffer;
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import com.seibel.lod.objects.NearFarFogSettings;
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import com.seibel.lod.proxy.ClientProxy;
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import com.seibel.lod.util.LodUtil;
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import net.minecraft.client.Minecraft;
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import net.minecraft.client.entity.player.ClientPlayerEntity;
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@@ -194,16 +194,16 @@ public class LodRenderer
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ClientPlayerEntity player = mc.player;
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// should LODs be regenerated?
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if ((int)player.getX() / LodChunk.WIDTH != prevChunkX ||
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(int)player.getZ() / LodChunk.WIDTH != prevChunkZ ||
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if ((int)player.getX() / LodUtil.CHUNK_WIDTH != prevChunkX ||
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(int)player.getZ() / LodUtil.CHUNK_WIDTH != prevChunkZ ||
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previousChunkRenderDistance != mc.options.renderDistance ||
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prevFogDistance != LodConfig.CLIENT.fogDistance.get())
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{
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// yes
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regen = true;
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prevChunkX = (int)player.getX() / LodChunk.WIDTH;
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prevChunkZ = (int)player.getZ() / LodChunk.WIDTH;
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prevChunkX = (int)player.getX() / LodUtil.CHUNK_WIDTH;
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prevChunkZ = (int)player.getZ() / LodUtil.CHUNK_WIDTH;
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prevFogDistance = LodConfig.CLIENT.fogDistance.get();
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}
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else
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@@ -223,11 +223,11 @@ public class LodRenderer
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// determine how far the game's render distance is currently set
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int renderDistWidth = mc.options.renderDistance;
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farPlaneDistance = renderDistWidth * LodChunk.WIDTH;
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farPlaneDistance = renderDistWidth * LodUtil.CHUNK_WIDTH;
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// set how big the LODs will be and how far they will go
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int totalLength = (int) farPlaneDistance * LodConfig.CLIENT.lodChunkRadiusMultiplier.get() * 2;
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int numbChunksWide = (totalLength / LodChunk.WIDTH);
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int numbChunksWide = (totalLength / LodUtil.CHUNK_WIDTH);
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// determine which LODs should not be rendered close to the player
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HashSet<ChunkPos> chunkPosToSkip = getNearbyLodChunkPosToSkip(lodDim, player.blockPosition());
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@@ -623,7 +623,7 @@ public class LodRenderer
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// to fit.
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if (bufferMemory > MAX_ALOCATEABLE_DIRECT_MEMORY)
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{
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int maxRadiusMultiplier = RenderUtil.getMaxRadiusMultiplierWithAvaliableMemory(LodConfig.CLIENT.lodTemplate.get(), LodQuadTreeNode.CHUNK_LEVEL);
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int maxRadiusMultiplier = RenderUtil.getMaxRadiusMultiplierWithAvaliableMemory(LodConfig.CLIENT.lodTemplate.get(), LodUtil.CHUNK_DETAIL_LEVEL);
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ClientProxy.LOGGER.warn("The lodChunkRadiusMultiplier was set too high "
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+ "and had to be lowered to fit memory constraints "
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