Start removing the old LOD objects
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@@ -61,25 +61,12 @@ public class LodQuadTreeNode
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public DistanceGenerationMode complexity;
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/** Indicates how complicated this node is. <br>
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* Goes from 0 to 9, 0 being the deepest (block size) and 9 being the highest (region size) */
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* Goes from 0 to 9; 0 being the deepest (block size) and 9 being the highest (region size) */
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public final byte detailLevel;
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/** 512 blocks wide */
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public static final byte REGION_LEVEL = 9;
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/** 16 blocks wide */
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public static final byte CHUNK_LEVEL = 4;
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/** 1 block wide */
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public static final byte BLOCK_LEVEL = 0;
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/** Indicates the width in blocks of this node. <br>
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* Goes from 1 to 512 */
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public final short width;
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/** detail level 9 */
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public static final short REGION_WIDTH = 512;
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/** detail level 4 */
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public static final short CHUNK_WIDTH = 16;
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/** detail level 0 */
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public static final short BLOCK_WIDTH = 1;
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// these 4 value indicate the corner of the LOD block
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// they can be named SW, SE, NW, NE as the cardinal direction.
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