Start removing the old LOD objects

This commit is contained in:
James Seibel
2021-08-11 07:29:51 -05:00
parent 1095f63832
commit 412f1bead0
24 changed files with 171 additions and 151 deletions
@@ -61,25 +61,12 @@ public class LodQuadTreeNode
public DistanceGenerationMode complexity;
/** Indicates how complicated this node is. <br>
* Goes from 0 to 9, 0 being the deepest (block size) and 9 being the highest (region size) */
* Goes from 0 to 9; 0 being the deepest (block size) and 9 being the highest (region size) */
public final byte detailLevel;
/** 512 blocks wide */
public static final byte REGION_LEVEL = 9;
/** 16 blocks wide */
public static final byte CHUNK_LEVEL = 4;
/** 1 block wide */
public static final byte BLOCK_LEVEL = 0;
/** Indicates the width in blocks of this node. <br>
* Goes from 1 to 512 */
public final short width;
/** detail level 9 */
public static final short REGION_WIDTH = 512;
/** detail level 4 */
public static final short CHUNK_WIDTH = 16;
/** detail level 0 */
public static final short BLOCK_WIDTH = 1;
// these 4 value indicate the corner of the LOD block
// they can be named SW, SE, NW, NE as the cardinal direction.