fix to the Rendering holes
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@@ -275,7 +275,7 @@ public class LodRenderer
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//===========================//
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// set the required open GL settings
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GL11.glPolygonMode(GL11.GL_FRONT_AND_BACK, GL11.GL_FILL);
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GL11.glPolygonMode(GL11.GL_FRONT_AND_BACK, GL11.GL_LINE);
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//GL11.glPolygonMode(GL11.GL_FRONT_AND_BACK, GL11.GL_LINE);
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//GL11.glBlendFunc(GL11.GL_SRC_ALPHA, GL11.GL_ONE_MINUS_SRC_ALPHA);
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GL11.glDisable(GL11.GL_TEXTURE_2D);
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