fix to the Rendering holes
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@@ -522,7 +522,7 @@ public class LodDimension
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*
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* @return list of nodes
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*/
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public void getDataToRender(SortedSet<LevelPos> dataToRender, RegionPos regionPos, int playerPosX, int playerPosZ)
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public void getDataToRender(Set<LevelPos> dataToRender, RegionPos regionPos, int playerPosX, int playerPosZ)
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{
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LevelPos regionLevelPos = new LevelPos(LodUtil.REGION_DETAIL_LEVEL, regionPos.x, regionPos.z);
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try
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