fix to the Rendering holes
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@@ -522,7 +522,7 @@ public class LodDimension
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*
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* @return list of nodes
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*/
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public void getDataToRender(SortedSet<LevelPos> dataToRender, RegionPos regionPos, int playerPosX, int playerPosZ)
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public void getDataToRender(Set<LevelPos> dataToRender, RegionPos regionPos, int playerPosX, int playerPosZ)
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{
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LevelPos regionLevelPos = new LevelPos(LodUtil.REGION_DETAIL_LEVEL, regionPos.x, regionPos.z);
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try
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@@ -304,7 +304,7 @@ public class LodRegion implements Serializable
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/**
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* @return
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*/
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public void getDataToRender(SortedSet<LevelPos> dataToRender, int playerPosX, int playerPosZ)
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public void getDataToRender(Set<LevelPos> dataToRender, int playerPosX, int playerPosZ)
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{
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LevelPos levelPos = new LevelPos(LodUtil.REGION_DETAIL_LEVEL, 0, 0);
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getDataToRender(dataToRender, levelPos, playerPosX, playerPosZ);
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@@ -313,7 +313,7 @@ public class LodRegion implements Serializable
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/**
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* @return
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*/
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private void getDataToRender(SortedSet<LevelPos> dataToRender, LevelPos levelPos, int playerPosX, int playerPosZ)
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private void getDataToRender(Set<LevelPos> dataToRender, LevelPos levelPos, int playerPosX, int playerPosZ)
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{
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int size = 1 << (LodUtil.REGION_DETAIL_LEVEL - levelPos.detailLevel);
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