Fix #45 (Half and Full qualities checkerboard)
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@@ -50,7 +50,7 @@ import net.minecraft.world.gen.Heightmap;
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* (specifically: Lod World, Dimension, Region, and Chunk objects)
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*
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* @author James Seibel
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* @version 7-25-2021
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* @version 7-26-2021
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*/
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public class LodChunkBuilder
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{
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@@ -64,6 +64,13 @@ public class LodChunkBuilder
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public static final int CHUNK_SECTION_HEIGHT = LodChunk.WIDTH;
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// reminder now how to access biome info
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// String name = biome.getRegistryName().getPath();
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// String deepColdName = Biomes.DEEP_COLD_OCEAN.location().getPath();
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// Biome deepCold = WorldGenRegistries.BIOME.get(Biomes.DEEP_COLD_OCEAN);
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public LodChunkBuilder()
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{
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@@ -334,7 +341,7 @@ public class LodChunkBuilder
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* If true use biome foliage, water, and grass colors, <br>
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* otherwise only use the block's material color
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*/
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private Color generateLodColorForArea(IChunk chunk, LodBuilderConfig config, int startX, int startZ, int endX, int endZ)
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private Color generateLodColorForArea(IChunk chunk, LodBuilderConfig config, int startX, int startZ, int endX, int endZ)
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{
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ChunkSection[] chunkSections = chunk.getSections();
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@@ -374,7 +381,8 @@ public class LodChunkBuilder
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if (config.useBiomeColors)
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{
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Biome biome = chunk.getBiomes().getNoiseBiome(x, y + i * chunkSections.length, z);
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// the bit shift is equivalent to dividing by 4
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Biome biome = chunk.getBiomes().getNoiseBiome(x >> 2, y + i * chunkSections.length >> 2, z >> 2);
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if (biome.getBiomeCategory() == Biome.Category.OCEAN ||
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biome.getBiomeCategory() == Biome.Category.RIVER)
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@@ -414,7 +422,9 @@ public class LodChunkBuilder
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}
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else
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{
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Biome biome = chunk.getBiomes().getNoiseBiome(x, y + i * chunkSections.length, z);
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// I have no idea why I need to bit shift to the right, but
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// if I don't the biomes don't show up correctly.
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Biome biome = chunk.getBiomes().getNoiseBiome(x >> 2, y + i * chunkSections.length >> 2, z >> 2);
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colorInt = getColorForBlock(x,z, blockState, biome);
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}
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@@ -434,7 +444,6 @@ public class LodChunkBuilder
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}
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}
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}
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}
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}
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