update dynamic vanilla overdraw in LodUtil
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@@ -402,8 +402,8 @@ public class LodUtil
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case DYNAMIC:
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// only skip positions that are greater than
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// half the render distance
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skipRadius = (int) Math.ceil(chunkRenderDist * 4 / 5);
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// 4/5ths the render distance
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skipRadius = (int) Math.ceil(chunkRenderDist * (4.0 / 5.0));
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break;
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default:
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