more typos
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@@ -55,9 +55,9 @@ public class MinecraftWrapper
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* This should be called at the beginning of every frame to
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* clear any Minecraft data that becomes out of date after a frame. <br> <br>
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*
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* Lightmaps and other time sensitive objects fall in this category. <br> <br>
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* LightMaps and other time sensitive objects fall in this category. <br> <br>
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*
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* This doesn't effect OpenGL objects in any way.
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* This doesn't affect OpenGL objects in any way.
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*/
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public void clearFrameObjectCache()
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{
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@@ -75,7 +75,7 @@ public class MinecraftWrapper
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return mc.level.getShade(Direction.UP, true);
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}
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public boolean hasSingleplayerServer()
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public boolean hasSinglePlayerServer()
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{
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return mc.hasSingleplayerServer();
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}
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@@ -131,7 +131,7 @@ public class MinecraftWrapper
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{
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if (lightMap == null)
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{
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// make sure the lightMap is up to date
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// make sure the lightMap is up-to-date
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getCurrentLightMap();
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}
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@@ -218,7 +218,7 @@ public class MinecraftWrapper
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return mc.level.getSkyDarken(partialTicks);
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}
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public IntegratedServer getSingleplayerServer()
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public IntegratedServer getSinglePlayerServer()
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{
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return mc.getSingleplayerServer();
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}
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