fixed underwater problem with always overdraw
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@@ -531,7 +531,7 @@ public class LodRenderer
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private void setupProjectionMatrix(Matrix4f currentProjectionMatrix, float partialTicks)
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{
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//Minimum radious of view in 2 render distance
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int minDistance = 8;
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int minDistance = 1;
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// create the new projection matrix
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Matrix4f lodPoj =
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Matrix4f.perspective(
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