fixed underwater problem with always overdraw

This commit is contained in:
Leonardo
2021-10-21 13:19:23 +02:00
parent be024f524d
commit 2f57b67bdc
2 changed files with 17 additions and 4 deletions
@@ -531,7 +531,7 @@ public class LodRenderer
private void setupProjectionMatrix(Matrix4f currentProjectionMatrix, float partialTicks)
{
//Minimum radious of view in 2 render distance
int minDistance = 8;
int minDistance = 1;
// create the new projection matrix
Matrix4f lodPoj =
Matrix4f.perspective(