Merge branch 'vivecraft'

This commit is contained in:
James Seibel
2023-09-26 18:05:26 -05:00
2 changed files with 35 additions and 68 deletions
@@ -23,6 +23,9 @@ import com.mojang.blaze3d.vertex.PoseStack;
#if PRE_MC_1_19_4
import com.mojang.math.Matrix4f;
#else
import net.minecraft.client.Camera;
import net.minecraft.client.renderer.GameRenderer;
import net.minecraft.client.renderer.LightTexture;
import org.joml.Matrix4f;
#endif
import com.seibel.distanthorizons.common.rendering.SeamlessOverdraw;
@@ -154,35 +157,18 @@ public class MixinLevelRenderer
}
}
@Redirect(method =
"Lnet/minecraft/client/renderer/LevelRenderer;" +
"renderLevel(Lcom/mojang/blaze3d/vertex/PoseStack;" +
"FJZLnet/minecraft/client/Camera;" +
"Lnet/minecraft/client/renderer/GameRenderer;" +
"Lnet/minecraft/client/renderer/LightTexture;" +
#if PRE_MC_1_19_4
"Lcom/mojang/math/Matrix4f;)V"
#else
"Lorg/joml/Matrix4f;)V"
#endif
,
at = @At(
value = "INVOKE",
#if PRE_MC_1_20_1
target = "Lnet/minecraft/world/level/lighting/LevelLightEngine;runUpdates(IZZ)I"
#else
target = "Lnet/minecraft/world/level/lighting/LevelLightEngine;runLightUpdates()I"
#endif
))
private int callAfterRunUpdates(LevelLightEngine light #if PRE_MC_1_20_1 , int pos, boolean isQueueEmpty, boolean updateBlockLight #endif )
#if PRE_MC_1_19_4
@Inject(at = @At(value = "TAIL", target = "Lnet/minecraft/world/level/lighting/LevelLightEngine;runUpdates(IZZ)I"), method = "renderLevel")
public void callAfterRunUpdates(PoseStack poseStack, float partialTick, long finishNanoTime, boolean renderBlockOutline, Camera camera, GameRenderer gameRenderer, LightTexture lightTexture, Matrix4f projectionMatrix, CallbackInfo ci)
#elif PRE_MC_1_20_1
@Inject(at = @At(value = "TAIL", target = "Lnet/minecraft/world/level/lighting/LevelLightEngine;runUpdates(IZZ)I"), method = "renderLevel")
public void callAfterRunUpdates(PoseStack poseStack, float partialTick, long finishNanoTime, boolean renderBlockOutline, Camera camera, GameRenderer gameRenderer, LightTexture lightTexture, Matrix4f projectionMatrix, CallbackInfo ci)
#else
@Inject(at = @At(value = "TAIL", target = "Lnet/minecraft/world/level/lighting/LevelLightEngine;runLightUpdates()I"), method = "renderLevel")
private void callAfterRunUpdates(PoseStack poseStack, float partialTick, long finishNanoTime, boolean renderBlockOutline, Camera camera, GameRenderer gameRenderer, LightTexture lightTexture, Matrix4f projectionMatrix, CallbackInfo ci)
#endif
{
#if PRE_MC_1_20_1
int r = light.runUpdates(pos, isQueueEmpty, updateBlockLight);
#else
int r = light.runLightUpdates();
#endif
ChunkWrapper.syncedUpdateClientLightStatus();
return r;
}
}