Merge branch 'vivecraft'
This commit is contained in:
+13
-27
@@ -23,6 +23,9 @@ import com.mojang.blaze3d.vertex.PoseStack;
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#if PRE_MC_1_19_4
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import com.mojang.math.Matrix4f;
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#else
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import net.minecraft.client.Camera;
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import net.minecraft.client.renderer.GameRenderer;
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import net.minecraft.client.renderer.LightTexture;
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import org.joml.Matrix4f;
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#endif
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import com.seibel.distanthorizons.common.rendering.SeamlessOverdraw;
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@@ -154,35 +157,18 @@ public class MixinLevelRenderer
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}
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}
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@Redirect(method =
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"Lnet/minecraft/client/renderer/LevelRenderer;" +
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"renderLevel(Lcom/mojang/blaze3d/vertex/PoseStack;" +
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"FJZLnet/minecraft/client/Camera;" +
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"Lnet/minecraft/client/renderer/GameRenderer;" +
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"Lnet/minecraft/client/renderer/LightTexture;" +
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#if PRE_MC_1_19_4
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"Lcom/mojang/math/Matrix4f;)V"
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#else
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"Lorg/joml/Matrix4f;)V"
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#endif
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,
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at = @At(
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value = "INVOKE",
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#if PRE_MC_1_20_1
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target = "Lnet/minecraft/world/level/lighting/LevelLightEngine;runUpdates(IZZ)I"
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#else
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target = "Lnet/minecraft/world/level/lighting/LevelLightEngine;runLightUpdates()I"
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#endif
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))
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private int callAfterRunUpdates(LevelLightEngine light #if PRE_MC_1_20_1 , int pos, boolean isQueueEmpty, boolean updateBlockLight #endif )
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#if PRE_MC_1_19_4
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@Inject(at = @At(value = "TAIL", target = "Lnet/minecraft/world/level/lighting/LevelLightEngine;runUpdates(IZZ)I"), method = "renderLevel")
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public void callAfterRunUpdates(PoseStack poseStack, float partialTick, long finishNanoTime, boolean renderBlockOutline, Camera camera, GameRenderer gameRenderer, LightTexture lightTexture, Matrix4f projectionMatrix, CallbackInfo ci)
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#elif PRE_MC_1_20_1
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@Inject(at = @At(value = "TAIL", target = "Lnet/minecraft/world/level/lighting/LevelLightEngine;runUpdates(IZZ)I"), method = "renderLevel")
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public void callAfterRunUpdates(PoseStack poseStack, float partialTick, long finishNanoTime, boolean renderBlockOutline, Camera camera, GameRenderer gameRenderer, LightTexture lightTexture, Matrix4f projectionMatrix, CallbackInfo ci)
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#else
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@Inject(at = @At(value = "TAIL", target = "Lnet/minecraft/world/level/lighting/LevelLightEngine;runLightUpdates()I"), method = "renderLevel")
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private void callAfterRunUpdates(PoseStack poseStack, float partialTick, long finishNanoTime, boolean renderBlockOutline, Camera camera, GameRenderer gameRenderer, LightTexture lightTexture, Matrix4f projectionMatrix, CallbackInfo ci)
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#endif
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{
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#if PRE_MC_1_20_1
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int r = light.runUpdates(pos, isQueueEmpty, updateBlockLight);
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#else
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int r = light.runLightUpdates();
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#endif
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ChunkWrapper.syncedUpdateClientLightStatus();
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return r;
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}
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}
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