LodNodeBuilder and LodNodeGenWorker now support correctly LodDetail
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@@ -28,19 +28,19 @@ import com.seibel.lod.objects.LodDataPoint;
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public enum LodDetail
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{
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/** render 1 LOD for each chunk */
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SINGLE(1, 4),
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SINGLE(1, 4, 4),
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/** render 4 LODs for each chunk */
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DOUBLE(2, 2),
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DOUBLE(2, 2, 3),
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/** render 16 LODs for each chunk */
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QUAD(4, 1),
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QUAD(4, 1, 2),
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/** render 64 LODs for each chunk */
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HALF(8, 0),
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HALF(8, 0, 1),
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/** render 256 LODs for each chunk */
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FULL(16, 0);
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FULL(16, 0 , 0);
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/** How many DataPoints should
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@@ -48,6 +48,7 @@ public enum LodDetail
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public final int dataPointLengthCount;
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/** How wide each LOD DataPoint is */
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public final int dataPointWidth;
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public final int detailLevel;
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/* Start/End X/Z give the block positions
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* for each individual dataPoint in a LodChunk */
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@@ -68,8 +69,9 @@ public enum LodDetail
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public final int offset;
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private LodDetail(int newLengthCount, int newOffset)
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private LodDetail(int newLengthCount, int newOffset, int newDetail)
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{
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detailLevel = newDetail;
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dataPointLengthCount = newLengthCount;
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dataPointWidth = 16 / dataPointLengthCount;
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