Partially address #28 (improve LOD chunk generation outside normal view distance)
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@@ -46,7 +46,7 @@ import net.minecraft.util.math.vector.Vector3f;
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* This is where LODs are draw to the world.
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*
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* @author James Seibel
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* @version 06-17-2021
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* @version 06-19-2021
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*/
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public class LodRender
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{
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@@ -104,7 +104,7 @@ public class LodRender
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/** if this is true the LOD buffers should be regenerated,
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* provided they aren't already being regenerated. */
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private boolean regen = false;
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private volatile boolean regen = false;
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/** This HashSet contains every chunk that Vanilla Minecraft
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* is going to render */
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