Slightly improve gamma lighting
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@@ -575,7 +575,7 @@ public class LodRenderer
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{
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float sunBrightness = lodDimension.dimension.hasSkyLight() ? mc.level.getSkyDarken(partialTicks) : 0.2f;
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float gammaMultiplyer = (float)mc.options.gamma - 0.5f;
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float lightStrength = ((sunBrightness / 2f) - 0.2f) + (gammaMultiplyer * 0.2f);
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float lightStrength = ((sunBrightness / 2f) - 0.2f) + (gammaMultiplyer * 0.3f);
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float lightAmbient[] = {lightStrength, lightStrength, lightStrength, 1.0f};
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