Fixed the purple color bug

This commit is contained in:
Leonardo
2021-10-11 23:17:20 +02:00
parent b5ab06bfb6
commit 27b8cfea09
@@ -33,6 +33,7 @@ import com.seibel.lod.enums.VerticalQuality;
import com.seibel.lod.objects.LodDimension;
import com.seibel.lod.objects.LodRegion;
import com.seibel.lod.objects.LodWorld;
import com.seibel.lod.proxy.ClientProxy;
import com.seibel.lod.util.ColorUtil;
import com.seibel.lod.util.DataPointUtil;
import com.seibel.lod.util.DetailDistanceUtil;
@@ -54,6 +55,8 @@ import net.minecraft.block.IGrowable;
import net.minecraft.block.LeavesBlock;
import net.minecraft.block.TallGrassBlock;
import net.minecraft.block.material.MaterialColor;
import net.minecraft.client.Minecraft;
import net.minecraft.client.renderer.color.BlockColors;
import net.minecraft.client.renderer.model.BakedQuad;
import net.minecraft.client.renderer.texture.TextureAtlasSprite;
import net.minecraft.client.world.ClientWorld;
@@ -67,11 +70,14 @@ import net.minecraft.world.IWorld;
import net.minecraft.world.LightType;
import net.minecraft.world.World;
import net.minecraft.world.biome.Biome;
import net.minecraft.world.biome.BiomeColors;
import net.minecraft.world.chunk.ChunkSection;
import net.minecraft.world.chunk.IChunk;
import net.minecraft.world.gen.Heightmap;
import net.minecraftforge.client.model.data.ModelDataMap;
import javax.xml.soap.Text;
/**
* This object is in charge of creating Lod related objects. (specifically: Lod
* World, Dimension, and Region objects)
@@ -91,6 +97,7 @@ public class LodBuilder
public static final int CHUNK_SECTION_HEIGHT = CHUNK_DATA_WIDTH;
public static final Heightmap.Type DEFAULT_HEIGHTMAP = Heightmap.Type.WORLD_SURFACE_WG;
public static final ConcurrentMap<Block, Integer> colorMap = new ConcurrentHashMap<>();
public static final ConcurrentMap<Block, Integer> tintColor = new ConcurrentHashMap<>();
public static final ConcurrentMap<Block, Boolean> toTint = new ConcurrentHashMap<>();
public static final ConcurrentMap<Block, VoxelShape> shapeMap = new ConcurrentHashMap<>();
@@ -282,7 +289,6 @@ public class LodBuilder
int zAbs;
boolean hasCeiling = mc.getClientWorld().dimensionType().hasCeiling();
boolean hasSkyLight = mc.getClientWorld().dimensionType().hasSkyLight();
BlockPos.Mutable blockPos = new BlockPos.Mutable(0, 0, 0);
int index;
@@ -412,142 +418,12 @@ public class LodBuilder
return height;
}
/**
* Creates a single HeightMap style LOD data point.
*/
private long[] createSingleDataToMerge(HorizontalResolution detail, IChunk chunk, LodBuilderConfig config, int startX, int startZ, int endX, int endZ)
{
long[] dataToMerge = ThreadMapUtil.getBuilderArray(detail.detailLevel);
ChunkPos chunkPos = chunk.getPos();
int size = 1 << detail.detailLevel;
int height = 0;
int depth = 0;
int color = 0;
int light = 0;
int generation = config.distanceGenerationMode.complexity;
int xRel;
int zRel;
int xAbs;
int yAbs;
int zAbs;
int lightBlock;
int lightSky;
boolean hasCeiling = mc.getClientWorld().dimensionType().hasCeiling();
boolean hasSkyLight = mc.getClientWorld().dimensionType().hasSkyLight();
BlockPos.Mutable blockPos = new BlockPos.Mutable(0, 0, 0);
int index;
for (index = 0; index < size * size; index++)
{
xRel = Math.floorMod(index, size) + startX;
zRel = Math.floorDiv(index, size) + startZ;
xAbs = chunkPos.getMinBlockX() + xRel;
zAbs = chunkPos.getMinBlockZ() + zRel;
//Calculate the height of the lod
height = determineHeightPoint(chunk, config, xRel, zRel, blockPos);
//If the lod is at the default height it must be void
if (height == DEFAULT_HEIGHT)
{
dataToMerge[index] = DataPointUtil.createVoidDataPoint(generation);
continue;
}
yAbs = height - 1;
color = generateLodColor(chunk, config, xRel, yAbs, zRel, blockPos);
depth = determineBottomPoint(chunk, config, xRel, zRel, blockPos);
// get the light value from the above air block
blockPos.set(xAbs, yAbs + 1, zAbs);
light = getLightValue(chunk, blockPos, hasCeiling, hasSkyLight, true);
lightBlock = light & 0b1111;
lightSky = DEFAULT_MAX_LIGHT;
dataToMerge[index] = DataPointUtil.createDataPoint(height, depth, color, lightSky, lightBlock, generation);
}
return dataToMerge;
}
// =====================//
// constructor helpers //
// =====================//
/**
* Find the lowest valid point from the bottom.
*/
private short determineBottomPoint(IChunk chunk, LodBuilderConfig config, int xRel, int zRel, BlockPos.Mutable blockPos)
{
ChunkSection[] chunkSections = chunk.getSections();
short depth = DEFAULT_DEPTH;
/*if (config.useHeightmap)
{
depth = 0; //DEFAULT_DEPTH == 0
}
else
{*/
boolean found = false;
for (int sectionIndex = 0; sectionIndex < chunkSections.length; sectionIndex++)
{
for (int yRel = 0; yRel < CHUNK_DATA_WIDTH; yRel++)
{
blockPos.set(chunk.getPos().getMinBlockX() + xRel, sectionIndex * CHUNK_DATA_WIDTH + yRel, chunk.getPos().getMinBlockZ() + zRel);
if (isLayerValidLodPoint(chunk, blockPos))
{
depth = (short) (sectionIndex * CHUNK_DATA_WIDTH + yRel);
found = true;
break;
}
}
if (found)
break;
}
//}
return depth;
}
/**
* Find the highest valid point from the Top
*/
private short determineHeightPoint(IChunk chunk, LodBuilderConfig config, int xRel, int zRel, BlockPos.Mutable blockPos)
{
short height = DEFAULT_HEIGHT;
if (config.useHeightmap)
height = (short) chunk.getOrCreateHeightmapUnprimed(LodUtil.DEFAULT_HEIGHTMAP).getFirstAvailable(xRel, zRel);
else
{
boolean voidData = true;
ChunkSection[] chunkSections = chunk.getSections();
for (int sectionIndex = chunkSections.length - 1; sectionIndex >= 0; sectionIndex--)
{
for (int yRel = CHUNK_DATA_WIDTH - 1; yRel >= 0; yRel--)
{
blockPos.set(chunk.getPos().getMinBlockX() + xRel, sectionIndex * CHUNK_DATA_WIDTH + yRel, chunk.getPos().getMinBlockZ() + zRel);
if (isLayerValidLodPoint(chunk, blockPos))
{
height = (short) (sectionIndex * CHUNK_DATA_WIDTH + yRel + 1);
voidData = false;
break;
}
}
if (!voidData)
break;
}
}
return height;
}
/**
* Generate the color for the given chunk using biome water color, foliage
* color, and grass color.
@@ -644,31 +520,36 @@ public class LodBuilder
World world = mc.getClientWorld();
TextureAtlasSprite texture;
List<BakedQuad> quad = null;
List<BakedQuad> quads = null;
int tintIndex = Integer.MIN_VALUE;
boolean isTinted = false;
int listSize = 0;
// get the first quad we can for this block
for (Direction direction : directions)
{
quad = mc.getModelManager().getBlockModelShaper().getBlockModel(blockState).getQuads(blockState, direction, new Random(0), dataMap);
if (!quad.isEmpty())
quads = mc.getModelManager().getBlockModelShaper().getBlockModel(blockState).getQuads(blockState, direction, new Random(0), dataMap);
listSize = Math.max(listSize,quads.size());
for(BakedQuad bakedQuad : quads)
{
isTinted |= bakedQuad.isTinted();
tintIndex = Math.max(tintIndex, bakedQuad.getTintIndex());
}
}
toTint.put(block, isTinted);
tintColor.put(block, tintIndex);
for (Direction direction : directions)
{
quads = mc.getModelManager().getBlockModelShaper().getBlockModel(blockState).getQuads(blockState, direction, new Random(0), dataMap);
if (!quads.isEmpty())
break;
}
if (!quad.isEmpty())
toTint.put(block, quad.get(0).isTinted());
else
toTint.put(blockState.getBlock(), false);
if (useTopTexture && !quad.isEmpty())
texture = quad.get(0).getSprite();
if (useTopTexture && !quads.isEmpty())
texture = quads.get(0).getSprite();
else
texture = mc.getModelManager().getBlockModelShaper().getTexture(blockState, world, blockPos);
int count = 0;
int alpha = 0;
int red = 0;
@@ -731,12 +612,11 @@ public class LodBuilder
}
// determine if this block should use the biome color tint
if (block instanceof TallGrassBlock || (useGrassTint(block) || useLeafTint(block) || useWaterTint(block)) && (float) numberOfGreyPixel / count > 0.75f)
if ((useGrassTint(block) || useLeafTint(block) || useWaterTint(block)) && (float) numberOfGreyPixel / count > 0.75f)
toTint.replace(block, true);
// add the newly generated block color to the map for later use
colorMap.put(block, color);
return color;
}
@@ -788,27 +668,52 @@ public class LodBuilder
|| blockState == Blocks.CAVE_AIR.defaultBlockState()
|| blockState == Blocks.BARRIER.defaultBlockState())
{
Color tmp = LodUtil.intToColor(biome.getGrassColor(x, z));
tmp = tmp.darker();
colorInt = LodUtil.colorToInt(tmp);
return 0;
}
blockColor = getColorTextureForBlock(blockState, blockPos, true);
//if the blockColor is 0 we reset it and don't use the faceColor
if(blockColor == 0)
{
tintColor.remove(blockState.getBlock());
toTint.remove(blockState.getBlock());
colorMap.remove(blockState.getBlock());
blockColor = getColorTextureForBlock(blockState, blockPos, false);
}
//if the blockColor is still 0 we use use the default materia color
if(blockColor == 0)
{
tintColor.replace(blockState.getBlock(), 0);
toTint.replace(blockState.getBlock(), false);
colorMap.replace(blockState.getBlock(), blockState.getBlock().defaultMaterialColor().col);
}
if (toTint.get(blockState.getBlock()))
{
if (useLeafTint(blockState.getBlock()))
// leaves
colorInt = ColorUtil.multiplyRGBcolors(biome.getFoliageColor() | 0xFF000000, blockColor);
else if (useGrassTint(blockState.getBlock()))
int tintValue = 0;
if (useGrassTint(blockState.getBlock()))
{
// grass and green plants
colorInt = ColorUtil.multiplyRGBcolors(biome.getGrassColor(x, z) | 0xFF000000, blockColor);
tintValue = biome.getGrassColor(x, z);
}
else if (useWaterTint(blockState.getBlock()))
{
// water
colorInt = ColorUtil.multiplyRGBcolors(biome.getWaterColor() | 0xFF000000, blockColor);
tintValue = biome.getWaterColor();
}else
{
// leaves
tintValue = biome.getFoliageColor();
}
colorInt = ColorUtil.multiplyRGBcolors(tintValue | 0xFF000000, blockColor);
}
else
{
colorInt = blockColor;
}
//colorInt = blockColor;
return colorInt;
}