Rename LodConfigHandler to LodConfig
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@@ -13,7 +13,7 @@ import com.mojang.blaze3d.systems.RenderSystem;
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import com.seibel.lod.builders.LodBufferBuilder;
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import com.seibel.lod.enums.FogDistance;
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import com.seibel.lod.enums.FogQuality;
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import com.seibel.lod.handlers.LodConfigHandler;
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import com.seibel.lod.handlers.LodConfig;
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import com.seibel.lod.handlers.ReflectionHandler;
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import com.seibel.lod.objects.LodChunk;
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import com.seibel.lod.objects.LodDimension;
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@@ -156,14 +156,14 @@ public class LodRenderer
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if ((int)player.getPosX() / LodChunk.WIDTH != prevChunkX ||
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(int)player.getPosZ() / LodChunk.WIDTH != prevChunkZ ||
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previousChunkRenderDistance != mc.gameSettings.renderDistanceChunks ||
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prevFogDistance != LodConfigHandler.CLIENT.fogDistance.get())
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prevFogDistance != LodConfig.CLIENT.fogDistance.get())
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{
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// yes
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regen = true;
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prevChunkX = (int)player.getPosX() / LodChunk.WIDTH;
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prevChunkZ = (int)player.getPosZ() / LodChunk.WIDTH;
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prevFogDistance = LodConfigHandler.CLIENT.fogDistance.get();
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prevFogDistance = LodConfig.CLIENT.fogDistance.get();
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}
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else
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{
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@@ -173,9 +173,9 @@ public class LodRenderer
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}
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// did the user change the debug setting?
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if (LodConfigHandler.CLIENT.debugMode.get() != debugging)
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if (LodConfig.CLIENT.debugMode.get() != debugging)
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{
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debugging = LodConfigHandler.CLIENT.debugMode.get();
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debugging = LodConfig.CLIENT.debugMode.get();
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regen = true;
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}
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@@ -185,7 +185,7 @@ public class LodRenderer
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farPlaneDistance = renderDistWidth * LodChunk.WIDTH;
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// set how big the LODs will be and how far they will go
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int totalLength = (int) farPlaneDistance * LodConfigHandler.CLIENT.lodChunkRadiusMultiplier.get() * 2;
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int totalLength = (int) farPlaneDistance * LodConfig.CLIENT.lodChunkRadiusMultiplier.get() * 2;
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int numbChunksWide = (totalLength / LodChunk.WIDTH);
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// see if the chunks Minecraft is going to render are the
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@@ -409,13 +409,13 @@ public class LodRenderer
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{
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if (fogQuality == FogQuality.FANCY)
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{
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RenderSystem.fogStart(farPlaneDistance * 0.85f * LodConfigHandler.CLIENT.lodChunkRadiusMultiplier.get());
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RenderSystem.fogEnd(farPlaneDistance * 1.0f * LodConfigHandler.CLIENT.lodChunkRadiusMultiplier.get());
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RenderSystem.fogStart(farPlaneDistance * 0.85f * LodConfig.CLIENT.lodChunkRadiusMultiplier.get());
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RenderSystem.fogEnd(farPlaneDistance * 1.0f * LodConfig.CLIENT.lodChunkRadiusMultiplier.get());
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}
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else if(fogQuality == FogQuality.FAST)
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{
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RenderSystem.fogStart(farPlaneDistance * 0.5f * LodConfigHandler.CLIENT.lodChunkRadiusMultiplier.get());
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RenderSystem.fogEnd(farPlaneDistance * 0.75f * LodConfigHandler.CLIENT.lodChunkRadiusMultiplier.get());
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RenderSystem.fogStart(farPlaneDistance * 0.5f * LodConfig.CLIENT.lodChunkRadiusMultiplier.get());
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RenderSystem.fogEnd(farPlaneDistance * 0.75f * LodConfig.CLIENT.lodChunkRadiusMultiplier.get());
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}
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}
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@@ -495,7 +495,7 @@ public class LodRenderer
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getFov(partialTicks, true),
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(float)this.mc.getMainWindow().getFramebufferWidth() / (float)this.mc.getMainWindow().getFramebufferHeight(),
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0.5F,
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this.farPlaneDistance * LodConfigHandler.CLIENT.lodChunkRadiusMultiplier.get() * 2);
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this.farPlaneDistance * LodConfig.CLIENT.lodChunkRadiusMultiplier.get() * 2);
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// add the screen space distortions
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projectionMatrix.mul(matrixStack.getLast().getMatrix());
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@@ -533,21 +533,21 @@ public class LodRenderer
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private void setupBuffers(int numbChunksWide)
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{
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// calculate the max amount of memory needed (in bytes)
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int bufferMemory = RenderUtil.getBufferMemoryForRadiusMultiplier(LodConfigHandler.CLIENT.lodChunkRadiusMultiplier.get());
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int bufferMemory = RenderUtil.getBufferMemoryForRadiusMultiplier(LodConfig.CLIENT.lodChunkRadiusMultiplier.get());
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// if the required memory is greater than the
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// MAX_ALOCATEABLE_DIRECT_MEMORY lower the lodChunkRadiusMultiplier
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// to fit.
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if (bufferMemory > MAX_ALOCATEABLE_DIRECT_MEMORY)
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{
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int maxRadiusMultiplier = RenderUtil.getMaxRadiusMultiplierWithAvaliableMemory(LodConfigHandler.CLIENT.lodTemplate.get(), LodConfigHandler.CLIENT.lodDetail.get());
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int maxRadiusMultiplier = RenderUtil.getMaxRadiusMultiplierWithAvaliableMemory(LodConfig.CLIENT.lodTemplate.get(), LodConfig.CLIENT.lodDetail.get());
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ClientProxy.LOGGER.warn("The lodChunkRadiusMultiplier was set too high "
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+ "and had to be lowered to fit memory constraints "
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+ "from " + LodConfigHandler.CLIENT.lodChunkRadiusMultiplier.get() + " "
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+ "from " + LodConfig.CLIENT.lodChunkRadiusMultiplier.get() + " "
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+ "to " + maxRadiusMultiplier);
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LodConfigHandler.CLIENT.lodChunkRadiusMultiplier.set(
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LodConfig.CLIENT.lodChunkRadiusMultiplier.set(
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maxRadiusMultiplier);
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bufferMemory = RenderUtil.getBufferMemoryForRadiusMultiplier(maxRadiusMultiplier);
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@@ -625,7 +625,7 @@ public class LodRenderer
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{
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case FANCY:
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switch(LodConfigHandler.CLIENT.fogDistance.get())
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switch(LodConfig.CLIENT.fogDistance.get())
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{
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case NEAR_AND_FAR:
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fogSetting.nearFogSetting = FogDistance.NEAR;
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@@ -650,7 +650,7 @@ public class LodRenderer
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// and far portion; and fast fog is rendered from the
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// frustrum's perspective instead of the camera
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switch(LodConfigHandler.CLIENT.fogDistance.get())
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switch(LodConfig.CLIENT.fogDistance.get())
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{
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case NEAR_AND_FAR:
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fogSetting.nearFogSetting = FogDistance.NEAR;
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@@ -2,7 +2,7 @@ package com.seibel.lod.render;
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import com.seibel.lod.enums.LodDetail;
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import com.seibel.lod.enums.LodTemplate;
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import com.seibel.lod.handlers.LodConfigHandler;
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import com.seibel.lod.handlers.LodConfig;
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import net.minecraft.client.Minecraft;
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@@ -59,8 +59,8 @@ public class RenderUtil
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// calculate the max amount of buffer memory needed (in bytes)
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return numbChunksWide * numbChunksWide *
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LodConfigHandler.CLIENT.lodTemplate.get().
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getBufferMemoryForSingleLod(LodConfigHandler.CLIENT.lodDetail.get());
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LodConfig.CLIENT.lodTemplate.get().
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getBufferMemoryForSingleLod(LodConfig.CLIENT.lodDetail.get());
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}
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/**
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