Fix ChunkWrapper isLightCorrect() for both singlePlayer and servers
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@@ -159,8 +159,8 @@ public class ChunkWrapper implements IChunkWrapper
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#else
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if (chunk instanceof LevelChunk)
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{
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// called when connected to a server
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return ((LevelChunk) chunk).isClientLightReady();
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// called when connected to a server (and sometimes when in a singleplayer world)
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return ((LevelChunk) chunk).isClientLightReady() || chunk.isLightCorrect();
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}
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else
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{
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