Improve the wording for a few config options

This commit is contained in:
James Seibel
2021-09-21 21:15:02 -05:00
parent 1cf4852788
commit 265abb64b3
4 changed files with 41 additions and 42 deletions
@@ -515,7 +515,7 @@ public class LodDimension
switch (LodConfig.CLIENT.worldGenerator.generationPriority.get())
{
default:
case NORMAL:
case NEAR_FIRST:
posToGenerate = new PosToGenerateContainer((byte) 10, maxDataToGenerate, 0, playerPosX, playerPosZ);
int playerChunkX = LevelPosUtil.getChunkPos(LodUtil.BLOCK_DETAIL_LEVEL, playerPosX);
int playerChunkZ = LevelPosUtil.getChunkPos(LodUtil.BLOCK_DETAIL_LEVEL, playerPosZ);
@@ -571,7 +571,7 @@ public class LodDimension
z += dz;
}
break;
case FAR:
case FAR_FIRST:
posToGenerate = new PosToGenerateContainer((byte) 8, maxDataToGenerate, (int) (maxDataToGenerate * 0.25f), playerPosX, playerPosZ);
int n = regions.length;
int xRegion;
@@ -608,7 +608,7 @@ public class LodDimension
{
LodRegion region = getRegion(regionPos.x, regionPos.z);
if (region != null)
region.getDataToRender(posToRender, playerPosX, playerPosZ, LodConfig.CLIENT.worldGenerator.generationPriority.get() == GenerationPriority.NORMAL);
region.getDataToRender(posToRender, playerPosX, playerPosZ, LodConfig.CLIENT.worldGenerator.generationPriority.get() == GenerationPriority.NEAR_FIRST);
}
public int getMaxVerticalData(byte detailLevel, int posX, int posZ)