revert the fog changes
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@@ -411,8 +411,12 @@ public class LodRenderer
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if (fogQuality == FogQuality.FANCY)
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{
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RenderSystem.fogStart(farPlaneBlockDistance * 0.1f);
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RenderSystem.fogEnd(farPlaneBlockDistance * 1.0f);
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// for more realistic fog when using FAR
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// RenderSystem.fogStart(farPlaneBlockDistance * 0.1f);
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// RenderSystem.fogEnd(farPlaneBlockDistance * 1.0f);
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RenderSystem.fogStart(farPlaneBlockDistance * 1.5f);
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RenderSystem.fogEnd(farPlaneBlockDistance * 1.8f);
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}
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else if (fogQuality == FogQuality.FAST)
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{
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