Added the ability to use pregenerated chunks, (bugged still to fix)
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@@ -212,7 +212,7 @@ public class LodConfig
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public final ForgeConfigSpec.EnumValue<HorizontalQuality> horizontalQuality;
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public final ForgeConfigSpec.BooleanValue avoidBlocksWithNoCollision;
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public final ForgeConfigSpec.BooleanValue avoidNonFullBlocks;
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//public final ForgeConfigSpec.BooleanValue alwaysLoadPregeneratedChunks;
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public final ForgeConfigSpec.BooleanValue useExperimentalPreGenLoading;
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WorldGenerator(ForgeConfigSpec.Builder builder)
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{
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@@ -342,11 +342,11 @@ public class LodConfig
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+ " Turning this on will make plains smoother since the tall grass won't be used. \n")
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.define("Avoid Blocks With No Collision", true);
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/*alwaysLoadPregeneratedChunks = builder
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useExperimentalPreGenLoading = builder
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.comment("\n\n"
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+ " if a chunk has been pre-generated, then the mod would use the real chunk for the \n"
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+ "fake chunk creation. May require a deletion of the lod file to see the result. \n")
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.define("Use pre-generated chunks", true);*/
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.define("Use pre-generated chunks", false);
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avoidNonFullBlocks = builder
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.comment("\n\n"
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+ " If true LODs will only show full bocks when generating. \n"
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