Removed clouds

This commit is contained in:
coolGi2007
2022-02-05 09:41:53 +00:00
parent dda3c7636b
commit 213d70f2d1
9 changed files with 14 additions and 906 deletions
@@ -19,40 +19,18 @@
package com.seibel.lod.forge.mixins;
import com.mojang.blaze3d.vertex.PoseStack;
import com.mojang.math.Matrix4f;
import com.seibel.lod.common.clouds.CloudBufferSingleton;
import com.seibel.lod.common.clouds.CloudTexture;
import com.seibel.lod.common.clouds.NoiseCloudHandler;
import com.seibel.lod.common.wrappers.McObjectConverter;
import com.seibel.lod.core.util.LodUtil;
import com.seibel.lod.core.util.SingletonHandler;
import com.seibel.lod.core.wrapperInterfaces.config.ILodConfigWrapperSingleton;
import com.seibel.lod.core.wrapperInterfaces.modAccessor.IModChecker;
import com.seibel.lod.core.api.ClientApi;
import com.seibel.lod.core.objects.math.Mat4f;
import net.minecraft.client.renderer.LevelRenderer;
import net.minecraft.client.renderer.RenderType;
import org.spongepowered.asm.mixin.Mixin;
import org.spongepowered.asm.mixin.injection.At;
import org.spongepowered.asm.mixin.injection.Inject;
import org.spongepowered.asm.mixin.injection.callback.CallbackInfo;
import com.seibel.lod.core.api.ClientApi;
import com.seibel.lod.core.objects.math.Mat4f;
import com.mojang.blaze3d.platform.GlStateManager;
import com.mojang.blaze3d.systems.RenderSystem;
import com.mojang.blaze3d.vertex.*;
import net.minecraft.client.CloudStatus;
import net.minecraft.client.Minecraft;
import net.minecraft.client.multiplayer.ClientLevel;
import net.minecraft.client.renderer.*;
import net.minecraft.client.renderer.texture.DynamicTexture;
import net.minecraft.client.renderer.texture.TextureManager;
import net.minecraft.resources.ResourceLocation;
import net.minecraft.world.phys.Vec3;
import org.jetbrains.annotations.NotNull;
import org.spongepowered.asm.mixin.*;
import java.nio.FloatBuffer;
import java.util.Random;
/**
* This class is used to mix in my rendering code
* before Minecraft starts rendering blocks.
@@ -69,18 +47,6 @@ import java.util.Random;
@Mixin(LevelRenderer.class)
public class MixinWorldRenderer
{
@Final @Shadow private static ResourceLocation CLOUDS_LOCATION;
@Shadow private final int ticks;
@Final @Shadow @NotNull private final Minecraft minecraft;
@Shadow private int prevCloudX;
@Shadow private int prevCloudY;
@Shadow private int prevCloudZ;
@Shadow @NotNull private Vec3 prevCloudColor;
@Shadow @NotNull private CloudStatus prevCloudsType;
@Shadow private boolean generateClouds;
@Shadow @NotNull private VertexBuffer cloudBuffer;
@Unique private boolean initializedClouds = false;
private static float previousPartialTicks = 0;
public MixinWorldRenderer() {
@@ -89,21 +55,6 @@ public class MixinWorldRenderer
@Inject(method = "renderClouds", at = @At("HEAD"), cancellable = true)
public void renderClouds(PoseStack poseStack, Matrix4f projectionMatrix, float tickDelta, double cameraX, double cameraY, double cameraZ, CallbackInfo ci) {
ILodConfigWrapperSingleton CONFIG = SingletonHandler.get(ILodConfigWrapperSingleton.class);
if (CONFIG.client().graphics().cloudQuality().getCustomClouds()) {
TextureManager textureManager = Minecraft.getInstance().getTextureManager();
registerClouds(textureManager);
// Only use when needed since it causes lag
// NoiseCloudHandler.update();
if (minecraft.level.dimension() == ClientLevel.OVERWORLD) {
CloudTexture cloudTexture = NoiseCloudHandler.cloudTextures.get(NoiseCloudHandler.cloudTextures.size() - 1);
renderCloudLayer(poseStack, projectionMatrix, tickDelta, cameraX, cameraY, cameraZ, (float) (CONFIG.client().graphics().cloudQuality().getCloudHeight() + 0.01 /* Make clouds a bit higher so it dosnt do janky stuff */), 1, 1, cloudTexture.resourceLocation);
}
ci.cancel();
}
// get the partial ticks since renderChunkLayer doesn't
// have access to them
previousPartialTicks = tickDelta;
@@ -122,222 +73,4 @@ public class MixinWorldRenderer
ClientApi.INSTANCE.renderLods(mcModelViewMatrix, mcProjectionMatrix, previousPartialTicks);
}
}
// TODO: Move these outside of the mixin
// When moved out then put credit to https://github.com/misterslime/fabulousclouds-fabric
private void registerClouds(TextureManager textureManager) {
if (!this.initializedClouds) {
Random random = new Random();
NoiseCloudHandler.initCloudTextures(CLOUDS_LOCATION);
for(CloudTexture cloudTexture : NoiseCloudHandler.cloudTextures) {
cloudTexture.initNoise(random);
DynamicTexture texture = cloudTexture.getNativeImage();
textureManager.register(cloudTexture.resourceLocation, texture);
cloudTexture.setTexture(texture);
}
this.initializedClouds = true;
}
}
private void renderCloudLayer(PoseStack poseStack, Matrix4f projectionMatrix, float tickDelta, double cameraX, double cameraY, double cameraZ, float cloudHeight, float cloudScale, float speedMod, ResourceLocation resourceLocation) {
RenderSystem.disableCull();
RenderSystem.enableBlend();
RenderSystem.enableDepthTest();
RenderSystem.blendFuncSeparate(GlStateManager.SourceFactor.SRC_ALPHA, GlStateManager.DestFactor.ONE_MINUS_SRC_ALPHA, GlStateManager.SourceFactor.ONE, GlStateManager.DestFactor.ONE_MINUS_SRC_ALPHA);
RenderSystem.depthMask(true);
float scale = 12.0F * cloudScale;
double speed = ((this.ticks + tickDelta) * (0.03F * speedMod));
double posX = (cameraX + speed) / scale;
double posY = (cloudHeight - (float) cameraY) / cloudScale;
double posZ = cameraZ / scale + 0.33000001311302185D;
posX -= Math.floor(posX / 2048.0D) * 2048;
posZ -= Math.floor(posZ / 2048.0D) * 2048;
float adjustedX = (float) (posX - (double) Math.floor(posX));
float adjustedY = (float) (posY / 4.0D - (double) Math.floor(posY / 4.0D)) * 4.0F;
float adjustedZ = (float) (posZ - (double) Math.floor(posZ));
Vec3 cloudColor = minecraft.level.getCloudColor(tickDelta);
int floorX = (int) Math.floor(posX);
int floorY = (int) Math.floor(posY / 4.0D);
int floorZ = (int) Math.floor(posZ);
if (floorX != this.prevCloudX || floorY != this.prevCloudY || floorZ != this.prevCloudZ || this.minecraft.options.getCloudsType() != this.prevCloudsType || this.prevCloudColor.distanceToSqr(cloudColor) > 2.0E-4D) {
this.prevCloudX = floorX;
this.prevCloudY = floorY;
this.prevCloudZ = floorZ;
this.prevCloudColor = cloudColor;
this.prevCloudsType = this.minecraft.options.getCloudsType();
this.generateClouds = true;
}
RenderSystem.setShader(GameRenderer::getPositionTexColorNormalShader);
//Setup custom projection matrix and override minecraft's.
//create needed objects
ILodConfigWrapperSingleton CONFIG = SingletonHandler.get(ILodConfigWrapperSingleton.class);
FloatBuffer customBuffer = CloudBufferSingleton.INSTANCE.customBuffer;
FloatBuffer mcBuffer = CloudBufferSingleton.INSTANCE.mcBuffer;
//create clip values.
//far clip is our clip plane value
float farClip = (CONFIG.client().graphics().quality().getLodChunkRenderDistance() * LodUtil.CHUNK_WIDTH) * LodUtil.CHUNK_WIDTH / 2;
//near clip is mc clip plane value
float nearClip = 0.05f;
float matNearClip = -((farClip + nearClip) / (farClip - nearClip));
float matFarClip = -((2 * farClip * nearClip) / (farClip - nearClip));
//store ProjectionMatrix values to buffers
projectionMatrix.store(customBuffer);
projectionMatrix.store(mcBuffer);
//change values on our custom buffer
customBuffer.put(10, matNearClip);
customBuffer.put(14, matFarClip);
//load values from our buffer to the projection matrix
projectionMatrix.load(customBuffer);
if (this.generateClouds) {
this.generateClouds = false;
Tesselator tessellator = Tesselator.getInstance();
BufferBuilder bufferBuilder = tessellator.getBuilder();
if (this.cloudBuffer != null) this.cloudBuffer.close();
this.cloudBuffer = new VertexBuffer();
this.buildCloudLayer(bufferBuilder, posX, posY, posZ, cloudScale, cloudColor);
bufferBuilder.end();
this.cloudBuffer.upload(bufferBuilder);
}
if (SingletonHandler.get(IModChecker.class).isModLoaded("immersive_portals")) {
RenderSystem.setShaderTexture(0, CLOUDS_LOCATION);
} else {
RenderSystem.setShaderTexture(0, resourceLocation);
}
FogRenderer.levelFogColor();
poseStack.pushPose();
poseStack.scale(scale, cloudScale, scale);
poseStack.translate(-adjustedX, adjustedY, -adjustedZ);
if (this.cloudBuffer != null) {
int cloudMainIndex = this.prevCloudsType == CloudStatus.FANCY ? 0 : 1;
for (int cloudIndex = 1; cloudMainIndex <= cloudIndex; ++cloudMainIndex) {
if (cloudMainIndex == 0) {
RenderSystem.colorMask(false, false, false, false);
} else {
RenderSystem.colorMask(true, true, true, true);
}
ShaderInstance shader = RenderSystem.getShader();
this.cloudBuffer.drawWithShader(poseStack.last().pose(), projectionMatrix, shader);
}
}
//reset the projection matrix to original values
projectionMatrix.load(mcBuffer);
poseStack.popPose();
RenderSystem.setShaderColor(1.0F, 1.0F, 1.0F, 1.0F);
RenderSystem.enableCull();
RenderSystem.disableBlend();
}
private void buildCloudLayer(BufferBuilder bufferBuilder, double cloudX, double cloudY, double cloudZ, float scale, Vec3 color) {
float lowpFracAccur = (float) Math.pow(2.0, -8);
float mediumpFracAccur = (float) Math.pow(2.0, -10);
float viewDistance = 8;
float cloudThickness = 4.0f;
float adjustedCloudX = (float)Math.floor(cloudX) * lowpFracAccur;
float adjustedCloudZ = (float)Math.floor(cloudZ) * lowpFracAccur;
float redTop = (float)color.x;
float greenTop = (float)color.y;
float blueTop = (float)color.z;
float redEW = redTop * 0.9f;
float greenEW = greenTop * 0.9f;
float blueEW = blueTop * 0.9f;
float redBottom = redTop * 0.7f;
float greenBottom = greenTop * 0.7f;
float blueBottom = blueTop * 0.7f;
float redNS = redTop * 0.8f;
float greenNS = greenTop * 0.8f;
float blueNS = blueTop * 0.8f;
bufferBuilder.begin(VertexFormat.Mode.QUADS, DefaultVertexFormat.POSITION_TEX_COLOR_NORMAL);
float adjustedCloudY = (float) Math.floor(cloudY / cloudThickness) * cloudThickness;
// Where the actual rendering happens
ILodConfigWrapperSingleton CONFIG = SingletonHandler.get(ILodConfigWrapperSingleton.class);
if (this.prevCloudsType == CloudStatus.FANCY) {
int scaledViewDistance = (int) (((CONFIG.client().graphics().cloudQuality().getExtendClouds() ? CONFIG.client().graphics().quality().getLodChunkRenderDistance() : minecraft.options.renderDistance) / 2) / scale) / 2;
for (int x = -scaledViewDistance - 1; x <= scaledViewDistance; ++x) {
for (int z = -scaledViewDistance - 1; z <= scaledViewDistance; ++z) {
int n3;
float scaledX = x * viewDistance;
float scaledZ = z * viewDistance;
if (adjustedCloudY >= -4.0f) {
// Render cloud bottom
bufferBuilder.vertex(scaledX + 0.0f, adjustedCloudY + 0.0f, scaledZ + 8.0f).uv((scaledX + 0.0f) * lowpFracAccur + adjustedCloudX, (scaledZ + 8.0f) * lowpFracAccur + adjustedCloudZ).color(redBottom, greenBottom, blueBottom, 0.8f).normal(0.0f, -1.0f, 0.0f).endVertex();
bufferBuilder.vertex(scaledX + 8.0f, adjustedCloudY + 0.0f, scaledZ + 8.0f).uv((scaledX + 8.0f) * lowpFracAccur + adjustedCloudX, (scaledZ + 8.0f) * lowpFracAccur + adjustedCloudZ).color(redBottom, greenBottom, blueBottom, 0.8f).normal(0.0f, -1.0f, 0.0f).endVertex();
bufferBuilder.vertex(scaledX + 8.0f, adjustedCloudY + 0.0f, scaledZ + 0.0f).uv((scaledX + 8.0f) * lowpFracAccur + adjustedCloudX, (scaledZ + 0.0f) * lowpFracAccur + adjustedCloudZ).color(redBottom, greenBottom, blueBottom, 0.8f).normal(0.0f, -1.0f, 0.0f).endVertex();
bufferBuilder.vertex(scaledX + 0.0f, adjustedCloudY + 0.0f, scaledZ + 0.0f).uv((scaledX + 0.0f) * lowpFracAccur + adjustedCloudX, (scaledZ + 0.0f) * lowpFracAccur + adjustedCloudZ).color(redBottom, greenBottom, blueBottom, 0.8f).normal(0.0f, -1.0f, 0.0f).endVertex();
}
if (adjustedCloudY < 0.0f) {
// Render cloud top
bufferBuilder.vertex(scaledX + 0.0f, adjustedCloudY + cloudThickness - mediumpFracAccur, scaledZ + 8.0f).uv((scaledX + 0.0f) * lowpFracAccur + adjustedCloudX, (scaledZ + 8.0f) * lowpFracAccur + adjustedCloudZ).color(redTop, greenTop, blueTop, 0.8f).normal(0.0f, 1.0f, 0.0f).endVertex();
bufferBuilder.vertex(scaledX + 8.0f, adjustedCloudY + cloudThickness - mediumpFracAccur, scaledZ + 8.0f).uv((scaledX + 8.0f) * lowpFracAccur + adjustedCloudX, (scaledZ + 8.0f) * lowpFracAccur + adjustedCloudZ).color(redTop, greenTop, blueTop, 0.8f).normal(0.0f, 1.0f, 0.0f).endVertex();
bufferBuilder.vertex(scaledX + 8.0f, adjustedCloudY + cloudThickness - mediumpFracAccur, scaledZ + 0.0f).uv((scaledX + 8.0f) * lowpFracAccur + adjustedCloudX, (scaledZ + 0.0f) * lowpFracAccur + adjustedCloudZ).color(redTop, greenTop, blueTop, 0.8f).normal(0.0f, 1.0f, 0.0f).endVertex();
bufferBuilder.vertex(scaledX + 0.0f, adjustedCloudY + cloudThickness - mediumpFracAccur, scaledZ + 0.0f).uv((scaledX + 0.0f) * lowpFracAccur + adjustedCloudX, (scaledZ + 0.0f) * lowpFracAccur + adjustedCloudZ).color(redTop, greenTop, blueTop, 0.8f).normal(0.0f, 1.0f, 0.0f).endVertex();
}
if (x > -1) {
for (n3 = 0; n3 < 8; ++n3) {
bufferBuilder.vertex(scaledX + (float)n3 + 0.0f, adjustedCloudY + 0.0f, scaledZ + 8.0f).uv((scaledX + (float)n3 + 0.5f) * lowpFracAccur + adjustedCloudX, (scaledZ + 8.0f) * lowpFracAccur + adjustedCloudZ).color(redEW, greenEW, blueEW, 0.8f).normal(-1.0f, 0.0f, 0.0f).endVertex();
bufferBuilder.vertex(scaledX + (float)n3 + 0.0f, adjustedCloudY + cloudThickness, scaledZ + 8.0f).uv((scaledX + (float)n3 + 0.5f) * lowpFracAccur + adjustedCloudX, (scaledZ + 8.0f) * lowpFracAccur + adjustedCloudZ).color(redEW, greenEW, blueEW, 0.8f).normal(-1.0f, 0.0f, 0.0f).endVertex();
bufferBuilder.vertex(scaledX + (float)n3 + 0.0f, adjustedCloudY + cloudThickness, scaledZ + 0.0f).uv((scaledX + (float)n3 + 0.5f) * lowpFracAccur + adjustedCloudX, (scaledZ + 0.0f) * lowpFracAccur + adjustedCloudZ).color(redEW, greenEW, blueEW, 0.8f).normal(-1.0f, 0.0f, 0.0f).endVertex();
bufferBuilder.vertex(scaledX + (float)n3 + 0.0f, adjustedCloudY + 0.0f, scaledZ + 0.0f).uv((scaledX + (float)n3 + 0.5f) * lowpFracAccur + adjustedCloudX, (scaledZ + 0.0f) * lowpFracAccur + adjustedCloudZ).color(redEW, greenEW, blueEW, 0.8f).normal(-1.0f, 0.0f, 0.0f).endVertex();
}
}
if (x <= 0) { // FIX.ME is doing to big of an area
for (n3 = 0; n3 < 8; ++n3) {
bufferBuilder.vertex(scaledX + (float)n3 + 1.0f - mediumpFracAccur, adjustedCloudY + 0.0f, scaledZ + 8.0f).uv((scaledX + (float)n3 + 0.5f) * lowpFracAccur + adjustedCloudX, (scaledZ + 8.0f) * lowpFracAccur + adjustedCloudZ).color(redEW, greenEW, blueEW, 0.8f).normal(1.0f, 0.0f, 0.0f).endVertex();
bufferBuilder.vertex(scaledX + (float)n3 + 1.0f - mediumpFracAccur, adjustedCloudY + cloudThickness, scaledZ + 8.0f).uv((scaledX + (float)n3 + 0.5f) * lowpFracAccur + adjustedCloudX, (scaledZ + 8.0f) * lowpFracAccur + adjustedCloudZ).color(redEW, greenEW, blueEW, 0.8f).normal(1.0f, 0.0f, 0.0f).endVertex();
bufferBuilder.vertex(scaledX + (float)n3 + 1.0f - mediumpFracAccur, adjustedCloudY + cloudThickness, scaledZ + 0.0f).uv((scaledX + (float)n3 + 0.5f) * lowpFracAccur + adjustedCloudX, (scaledZ + 0.0f) * lowpFracAccur + adjustedCloudZ).color(redEW, greenEW, blueEW, 0.8f).normal(1.0f, 0.0f, 0.0f).endVertex();
bufferBuilder.vertex(scaledX + (float)n3 + 1.0f - mediumpFracAccur, adjustedCloudY + 0.0f, scaledZ + 0.0f).uv((scaledX + (float)n3 + 0.5f) * lowpFracAccur + adjustedCloudX, (scaledZ + 0.0f) * lowpFracAccur + adjustedCloudZ).color(redEW, greenEW, blueEW, 0.8f).normal(1.0f, 0.0f, 0.0f).endVertex();
}
}
if (z > -1) {
for (n3 = 0; n3 < 8; ++n3) {
bufferBuilder.vertex(scaledX + 0.0f, adjustedCloudY + cloudThickness, scaledZ + (float)n3 + 0.0f).uv((scaledX + 0.0f) * lowpFracAccur + adjustedCloudX, (scaledZ + (float)n3 + 0.5f) * lowpFracAccur + adjustedCloudZ).color(redNS, greenNS, blueNS, 0.8f).normal(0.0f, 0.0f, -1.0f).endVertex();
bufferBuilder.vertex(scaledX + 8.0f, adjustedCloudY + cloudThickness, scaledZ + (float)n3 + 0.0f).uv((scaledX + 8.0f) * lowpFracAccur + adjustedCloudX, (scaledZ + (float)n3 + 0.5f) * lowpFracAccur + adjustedCloudZ).color(redNS, greenNS, blueNS, 0.8f).normal(0.0f, 0.0f, -1.0f).endVertex();
bufferBuilder.vertex(scaledX + 8.0f, adjustedCloudY + 0.0f, scaledZ + (float)n3 + 0.0f).uv((scaledX + 8.0f) * lowpFracAccur + adjustedCloudX, (scaledZ + (float)n3 + 0.5f) * lowpFracAccur + adjustedCloudZ).color(redNS, greenNS, blueNS, 0.8f).normal(0.0f, 0.0f, -1.0f).endVertex();
bufferBuilder.vertex(scaledX + 0.0f, adjustedCloudY + 0.0f, scaledZ + (float)n3 + 0.0f).uv((scaledX + 0.0f) * lowpFracAccur + adjustedCloudX, (scaledZ + (float)n3 + 0.5f) * lowpFracAccur + adjustedCloudZ).color(redNS, greenNS, blueNS, 0.8f).normal(0.0f, 0.0f, -1.0f).endVertex();
}
}
if (z < 1) { // FIX.ME is doing to big of an area
for (n3 = 0; n3 < 8; ++n3) {
bufferBuilder.vertex(scaledX + 0.0f, adjustedCloudY + cloudThickness, scaledZ + (float) n3 + 1.0f - mediumpFracAccur).uv((scaledX + 0.0f) * lowpFracAccur + adjustedCloudX, (scaledZ + (float) n3 + 0.5f) * lowpFracAccur + adjustedCloudZ).color(redNS, greenNS, blueNS, 0.8f).normal(0.0f, 0.0f, 1.0f).endVertex();
bufferBuilder.vertex(scaledX + 8.0f, adjustedCloudY + cloudThickness, scaledZ + (float) n3 + 1.0f - mediumpFracAccur).uv((scaledX + 8.0f) * lowpFracAccur + adjustedCloudX, (scaledZ + (float) n3 + 0.5f) * lowpFracAccur + adjustedCloudZ).color(redNS, greenNS, blueNS, 0.8f).normal(0.0f, 0.0f, 1.0f).endVertex();
bufferBuilder.vertex(scaledX + 8.0f, adjustedCloudY + 0.0f, scaledZ + (float) n3 + 1.0f - mediumpFracAccur).uv((scaledX + 8.0f) * lowpFracAccur + adjustedCloudX, (scaledZ + (float) n3 + 0.5f) * lowpFracAccur + adjustedCloudZ).color(redNS, greenNS, blueNS, 0.8f).normal(0.0f, 0.0f, 1.0f).endVertex();
bufferBuilder.vertex(scaledX + 0.0f, adjustedCloudY + 0.0f, scaledZ + (float) n3 + 1.0f - mediumpFracAccur).uv((scaledX + 0.0f) * lowpFracAccur + adjustedCloudX, (scaledZ + (float) n3 + 0.5f) * lowpFracAccur + adjustedCloudZ).color(redNS, greenNS, blueNS, 0.8f).normal(0.0f, 0.0f, 1.0f).endVertex();
}
}
}
}
} else {
int scaledRenderDistance = (int) ((CONFIG.client().graphics().cloudQuality().getExtendClouds() ? CONFIG.client().graphics().quality().getLodChunkRenderDistance() : minecraft.options.renderDistance) / scale);
for (int x = -scaledRenderDistance; x < scaledRenderDistance; x += scaledRenderDistance) {
for (int z = -scaledRenderDistance; z < scaledRenderDistance; z += scaledRenderDistance) {
bufferBuilder.vertex(x, adjustedCloudY, z + scaledRenderDistance).uv((float)x * lowpFracAccur + adjustedCloudX, (float)(z + scaledRenderDistance) * lowpFracAccur + adjustedCloudZ).color(redTop, greenTop, blueTop, 0.8f).normal(0.0f, -1.0f, 0.0f).endVertex();
bufferBuilder.vertex(x + scaledRenderDistance, adjustedCloudY, z + scaledRenderDistance).uv((float)(x + scaledRenderDistance) * lowpFracAccur + adjustedCloudX, (float)(z + scaledRenderDistance) * lowpFracAccur + adjustedCloudZ).color(redTop, greenTop, blueTop, 0.8f).normal(0.0f, -1.0f, 0.0f).endVertex();
bufferBuilder.vertex(x + scaledRenderDistance, adjustedCloudY, z).uv((float)(x + scaledRenderDistance) * lowpFracAccur + adjustedCloudX, (float)z * lowpFracAccur + adjustedCloudZ).color(redTop, greenTop, blueTop, 0.8f).normal(0.0f, -1.0f, 0.0f).endVertex();
bufferBuilder.vertex(x, adjustedCloudY, z).uv((float)x * lowpFracAccur + adjustedCloudX, (float)z * lowpFracAccur + adjustedCloudZ).color(redTop, greenTop, blueTop, 0.8f).normal(0.0f, -1.0f, 0.0f).endVertex();
}
}
}
}
}