Removed clouds
This commit is contained in:
@@ -19,40 +19,18 @@
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package com.seibel.lod.forge.mixins;
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import com.mojang.blaze3d.vertex.PoseStack;
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import com.mojang.math.Matrix4f;
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import com.seibel.lod.common.clouds.CloudBufferSingleton;
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import com.seibel.lod.common.clouds.CloudTexture;
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import com.seibel.lod.common.clouds.NoiseCloudHandler;
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import com.seibel.lod.common.wrappers.McObjectConverter;
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import com.seibel.lod.core.util.LodUtil;
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import com.seibel.lod.core.util.SingletonHandler;
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import com.seibel.lod.core.wrapperInterfaces.config.ILodConfigWrapperSingleton;
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import com.seibel.lod.core.wrapperInterfaces.modAccessor.IModChecker;
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import com.seibel.lod.core.api.ClientApi;
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import com.seibel.lod.core.objects.math.Mat4f;
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import net.minecraft.client.renderer.LevelRenderer;
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import net.minecraft.client.renderer.RenderType;
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import org.spongepowered.asm.mixin.Mixin;
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import org.spongepowered.asm.mixin.injection.At;
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import org.spongepowered.asm.mixin.injection.Inject;
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import org.spongepowered.asm.mixin.injection.callback.CallbackInfo;
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import com.seibel.lod.core.api.ClientApi;
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import com.seibel.lod.core.objects.math.Mat4f;
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import com.mojang.blaze3d.platform.GlStateManager;
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import com.mojang.blaze3d.systems.RenderSystem;
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import com.mojang.blaze3d.vertex.*;
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import net.minecraft.client.CloudStatus;
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import net.minecraft.client.Minecraft;
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import net.minecraft.client.multiplayer.ClientLevel;
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import net.minecraft.client.renderer.*;
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import net.minecraft.client.renderer.texture.DynamicTexture;
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import net.minecraft.client.renderer.texture.TextureManager;
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import net.minecraft.resources.ResourceLocation;
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import net.minecraft.world.phys.Vec3;
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import org.jetbrains.annotations.NotNull;
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import org.spongepowered.asm.mixin.*;
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import java.nio.FloatBuffer;
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import java.util.Random;
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/**
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* This class is used to mix in my rendering code
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* before Minecraft starts rendering blocks.
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@@ -69,18 +47,6 @@ import java.util.Random;
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@Mixin(LevelRenderer.class)
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public class MixinWorldRenderer
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{
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@Final @Shadow private static ResourceLocation CLOUDS_LOCATION;
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@Shadow private final int ticks;
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@Final @Shadow @NotNull private final Minecraft minecraft;
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@Shadow private int prevCloudX;
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@Shadow private int prevCloudY;
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@Shadow private int prevCloudZ;
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@Shadow @NotNull private Vec3 prevCloudColor;
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@Shadow @NotNull private CloudStatus prevCloudsType;
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@Shadow private boolean generateClouds;
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@Shadow @NotNull private VertexBuffer cloudBuffer;
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@Unique private boolean initializedClouds = false;
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private static float previousPartialTicks = 0;
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public MixinWorldRenderer() {
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@@ -89,21 +55,6 @@ public class MixinWorldRenderer
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@Inject(method = "renderClouds", at = @At("HEAD"), cancellable = true)
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public void renderClouds(PoseStack poseStack, Matrix4f projectionMatrix, float tickDelta, double cameraX, double cameraY, double cameraZ, CallbackInfo ci) {
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ILodConfigWrapperSingleton CONFIG = SingletonHandler.get(ILodConfigWrapperSingleton.class);
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if (CONFIG.client().graphics().cloudQuality().getCustomClouds()) {
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TextureManager textureManager = Minecraft.getInstance().getTextureManager();
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registerClouds(textureManager);
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// Only use when needed since it causes lag
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// NoiseCloudHandler.update();
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if (minecraft.level.dimension() == ClientLevel.OVERWORLD) {
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CloudTexture cloudTexture = NoiseCloudHandler.cloudTextures.get(NoiseCloudHandler.cloudTextures.size() - 1);
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renderCloudLayer(poseStack, projectionMatrix, tickDelta, cameraX, cameraY, cameraZ, (float) (CONFIG.client().graphics().cloudQuality().getCloudHeight() + 0.01 /* Make clouds a bit higher so it dosnt do janky stuff */), 1, 1, cloudTexture.resourceLocation);
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}
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ci.cancel();
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}
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// get the partial ticks since renderChunkLayer doesn't
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// have access to them
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previousPartialTicks = tickDelta;
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@@ -122,222 +73,4 @@ public class MixinWorldRenderer
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ClientApi.INSTANCE.renderLods(mcModelViewMatrix, mcProjectionMatrix, previousPartialTicks);
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}
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}
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// TODO: Move these outside of the mixin
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// When moved out then put credit to https://github.com/misterslime/fabulousclouds-fabric
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private void registerClouds(TextureManager textureManager) {
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if (!this.initializedClouds) {
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Random random = new Random();
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NoiseCloudHandler.initCloudTextures(CLOUDS_LOCATION);
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for(CloudTexture cloudTexture : NoiseCloudHandler.cloudTextures) {
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cloudTexture.initNoise(random);
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DynamicTexture texture = cloudTexture.getNativeImage();
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textureManager.register(cloudTexture.resourceLocation, texture);
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cloudTexture.setTexture(texture);
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}
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this.initializedClouds = true;
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}
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}
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private void renderCloudLayer(PoseStack poseStack, Matrix4f projectionMatrix, float tickDelta, double cameraX, double cameraY, double cameraZ, float cloudHeight, float cloudScale, float speedMod, ResourceLocation resourceLocation) {
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RenderSystem.disableCull();
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RenderSystem.enableBlend();
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RenderSystem.enableDepthTest();
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RenderSystem.blendFuncSeparate(GlStateManager.SourceFactor.SRC_ALPHA, GlStateManager.DestFactor.ONE_MINUS_SRC_ALPHA, GlStateManager.SourceFactor.ONE, GlStateManager.DestFactor.ONE_MINUS_SRC_ALPHA);
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RenderSystem.depthMask(true);
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float scale = 12.0F * cloudScale;
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double speed = ((this.ticks + tickDelta) * (0.03F * speedMod));
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double posX = (cameraX + speed) / scale;
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double posY = (cloudHeight - (float) cameraY) / cloudScale;
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double posZ = cameraZ / scale + 0.33000001311302185D;
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posX -= Math.floor(posX / 2048.0D) * 2048;
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posZ -= Math.floor(posZ / 2048.0D) * 2048;
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float adjustedX = (float) (posX - (double) Math.floor(posX));
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float adjustedY = (float) (posY / 4.0D - (double) Math.floor(posY / 4.0D)) * 4.0F;
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float adjustedZ = (float) (posZ - (double) Math.floor(posZ));
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Vec3 cloudColor = minecraft.level.getCloudColor(tickDelta);
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int floorX = (int) Math.floor(posX);
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int floorY = (int) Math.floor(posY / 4.0D);
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int floorZ = (int) Math.floor(posZ);
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if (floorX != this.prevCloudX || floorY != this.prevCloudY || floorZ != this.prevCloudZ || this.minecraft.options.getCloudsType() != this.prevCloudsType || this.prevCloudColor.distanceToSqr(cloudColor) > 2.0E-4D) {
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this.prevCloudX = floorX;
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this.prevCloudY = floorY;
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this.prevCloudZ = floorZ;
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this.prevCloudColor = cloudColor;
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this.prevCloudsType = this.minecraft.options.getCloudsType();
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this.generateClouds = true;
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}
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RenderSystem.setShader(GameRenderer::getPositionTexColorNormalShader);
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//Setup custom projection matrix and override minecraft's.
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//create needed objects
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ILodConfigWrapperSingleton CONFIG = SingletonHandler.get(ILodConfigWrapperSingleton.class);
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FloatBuffer customBuffer = CloudBufferSingleton.INSTANCE.customBuffer;
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FloatBuffer mcBuffer = CloudBufferSingleton.INSTANCE.mcBuffer;
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//create clip values.
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//far clip is our clip plane value
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float farClip = (CONFIG.client().graphics().quality().getLodChunkRenderDistance() * LodUtil.CHUNK_WIDTH) * LodUtil.CHUNK_WIDTH / 2;
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//near clip is mc clip plane value
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float nearClip = 0.05f;
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float matNearClip = -((farClip + nearClip) / (farClip - nearClip));
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float matFarClip = -((2 * farClip * nearClip) / (farClip - nearClip));
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//store ProjectionMatrix values to buffers
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projectionMatrix.store(customBuffer);
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projectionMatrix.store(mcBuffer);
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//change values on our custom buffer
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customBuffer.put(10, matNearClip);
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customBuffer.put(14, matFarClip);
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//load values from our buffer to the projection matrix
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projectionMatrix.load(customBuffer);
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if (this.generateClouds) {
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this.generateClouds = false;
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Tesselator tessellator = Tesselator.getInstance();
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BufferBuilder bufferBuilder = tessellator.getBuilder();
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if (this.cloudBuffer != null) this.cloudBuffer.close();
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this.cloudBuffer = new VertexBuffer();
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this.buildCloudLayer(bufferBuilder, posX, posY, posZ, cloudScale, cloudColor);
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bufferBuilder.end();
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this.cloudBuffer.upload(bufferBuilder);
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}
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if (SingletonHandler.get(IModChecker.class).isModLoaded("immersive_portals")) {
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RenderSystem.setShaderTexture(0, CLOUDS_LOCATION);
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} else {
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RenderSystem.setShaderTexture(0, resourceLocation);
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}
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FogRenderer.levelFogColor();
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poseStack.pushPose();
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poseStack.scale(scale, cloudScale, scale);
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poseStack.translate(-adjustedX, adjustedY, -adjustedZ);
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if (this.cloudBuffer != null) {
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int cloudMainIndex = this.prevCloudsType == CloudStatus.FANCY ? 0 : 1;
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for (int cloudIndex = 1; cloudMainIndex <= cloudIndex; ++cloudMainIndex) {
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if (cloudMainIndex == 0) {
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RenderSystem.colorMask(false, false, false, false);
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} else {
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RenderSystem.colorMask(true, true, true, true);
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}
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ShaderInstance shader = RenderSystem.getShader();
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this.cloudBuffer.drawWithShader(poseStack.last().pose(), projectionMatrix, shader);
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}
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}
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//reset the projection matrix to original values
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projectionMatrix.load(mcBuffer);
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poseStack.popPose();
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RenderSystem.setShaderColor(1.0F, 1.0F, 1.0F, 1.0F);
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RenderSystem.enableCull();
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RenderSystem.disableBlend();
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}
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private void buildCloudLayer(BufferBuilder bufferBuilder, double cloudX, double cloudY, double cloudZ, float scale, Vec3 color) {
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float lowpFracAccur = (float) Math.pow(2.0, -8);
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float mediumpFracAccur = (float) Math.pow(2.0, -10);
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float viewDistance = 8;
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float cloudThickness = 4.0f;
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float adjustedCloudX = (float)Math.floor(cloudX) * lowpFracAccur;
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float adjustedCloudZ = (float)Math.floor(cloudZ) * lowpFracAccur;
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float redTop = (float)color.x;
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float greenTop = (float)color.y;
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float blueTop = (float)color.z;
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float redEW = redTop * 0.9f;
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float greenEW = greenTop * 0.9f;
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float blueEW = blueTop * 0.9f;
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float redBottom = redTop * 0.7f;
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float greenBottom = greenTop * 0.7f;
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float blueBottom = blueTop * 0.7f;
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float redNS = redTop * 0.8f;
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float greenNS = greenTop * 0.8f;
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float blueNS = blueTop * 0.8f;
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bufferBuilder.begin(VertexFormat.Mode.QUADS, DefaultVertexFormat.POSITION_TEX_COLOR_NORMAL);
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float adjustedCloudY = (float) Math.floor(cloudY / cloudThickness) * cloudThickness;
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// Where the actual rendering happens
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ILodConfigWrapperSingleton CONFIG = SingletonHandler.get(ILodConfigWrapperSingleton.class);
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if (this.prevCloudsType == CloudStatus.FANCY) {
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int scaledViewDistance = (int) (((CONFIG.client().graphics().cloudQuality().getExtendClouds() ? CONFIG.client().graphics().quality().getLodChunkRenderDistance() : minecraft.options.renderDistance) / 2) / scale) / 2;
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for (int x = -scaledViewDistance - 1; x <= scaledViewDistance; ++x) {
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for (int z = -scaledViewDistance - 1; z <= scaledViewDistance; ++z) {
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int n3;
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float scaledX = x * viewDistance;
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float scaledZ = z * viewDistance;
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if (adjustedCloudY >= -4.0f) {
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// Render cloud bottom
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bufferBuilder.vertex(scaledX + 0.0f, adjustedCloudY + 0.0f, scaledZ + 8.0f).uv((scaledX + 0.0f) * lowpFracAccur + adjustedCloudX, (scaledZ + 8.0f) * lowpFracAccur + adjustedCloudZ).color(redBottom, greenBottom, blueBottom, 0.8f).normal(0.0f, -1.0f, 0.0f).endVertex();
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bufferBuilder.vertex(scaledX + 8.0f, adjustedCloudY + 0.0f, scaledZ + 8.0f).uv((scaledX + 8.0f) * lowpFracAccur + adjustedCloudX, (scaledZ + 8.0f) * lowpFracAccur + adjustedCloudZ).color(redBottom, greenBottom, blueBottom, 0.8f).normal(0.0f, -1.0f, 0.0f).endVertex();
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bufferBuilder.vertex(scaledX + 8.0f, adjustedCloudY + 0.0f, scaledZ + 0.0f).uv((scaledX + 8.0f) * lowpFracAccur + adjustedCloudX, (scaledZ + 0.0f) * lowpFracAccur + adjustedCloudZ).color(redBottom, greenBottom, blueBottom, 0.8f).normal(0.0f, -1.0f, 0.0f).endVertex();
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bufferBuilder.vertex(scaledX + 0.0f, adjustedCloudY + 0.0f, scaledZ + 0.0f).uv((scaledX + 0.0f) * lowpFracAccur + adjustedCloudX, (scaledZ + 0.0f) * lowpFracAccur + adjustedCloudZ).color(redBottom, greenBottom, blueBottom, 0.8f).normal(0.0f, -1.0f, 0.0f).endVertex();
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}
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if (adjustedCloudY < 0.0f) {
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// Render cloud top
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bufferBuilder.vertex(scaledX + 0.0f, adjustedCloudY + cloudThickness - mediumpFracAccur, scaledZ + 8.0f).uv((scaledX + 0.0f) * lowpFracAccur + adjustedCloudX, (scaledZ + 8.0f) * lowpFracAccur + adjustedCloudZ).color(redTop, greenTop, blueTop, 0.8f).normal(0.0f, 1.0f, 0.0f).endVertex();
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bufferBuilder.vertex(scaledX + 8.0f, adjustedCloudY + cloudThickness - mediumpFracAccur, scaledZ + 8.0f).uv((scaledX + 8.0f) * lowpFracAccur + adjustedCloudX, (scaledZ + 8.0f) * lowpFracAccur + adjustedCloudZ).color(redTop, greenTop, blueTop, 0.8f).normal(0.0f, 1.0f, 0.0f).endVertex();
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bufferBuilder.vertex(scaledX + 8.0f, adjustedCloudY + cloudThickness - mediumpFracAccur, scaledZ + 0.0f).uv((scaledX + 8.0f) * lowpFracAccur + adjustedCloudX, (scaledZ + 0.0f) * lowpFracAccur + adjustedCloudZ).color(redTop, greenTop, blueTop, 0.8f).normal(0.0f, 1.0f, 0.0f).endVertex();
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bufferBuilder.vertex(scaledX + 0.0f, adjustedCloudY + cloudThickness - mediumpFracAccur, scaledZ + 0.0f).uv((scaledX + 0.0f) * lowpFracAccur + adjustedCloudX, (scaledZ + 0.0f) * lowpFracAccur + adjustedCloudZ).color(redTop, greenTop, blueTop, 0.8f).normal(0.0f, 1.0f, 0.0f).endVertex();
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}
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if (x > -1) {
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for (n3 = 0; n3 < 8; ++n3) {
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bufferBuilder.vertex(scaledX + (float)n3 + 0.0f, adjustedCloudY + 0.0f, scaledZ + 8.0f).uv((scaledX + (float)n3 + 0.5f) * lowpFracAccur + adjustedCloudX, (scaledZ + 8.0f) * lowpFracAccur + adjustedCloudZ).color(redEW, greenEW, blueEW, 0.8f).normal(-1.0f, 0.0f, 0.0f).endVertex();
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bufferBuilder.vertex(scaledX + (float)n3 + 0.0f, adjustedCloudY + cloudThickness, scaledZ + 8.0f).uv((scaledX + (float)n3 + 0.5f) * lowpFracAccur + adjustedCloudX, (scaledZ + 8.0f) * lowpFracAccur + adjustedCloudZ).color(redEW, greenEW, blueEW, 0.8f).normal(-1.0f, 0.0f, 0.0f).endVertex();
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bufferBuilder.vertex(scaledX + (float)n3 + 0.0f, adjustedCloudY + cloudThickness, scaledZ + 0.0f).uv((scaledX + (float)n3 + 0.5f) * lowpFracAccur + adjustedCloudX, (scaledZ + 0.0f) * lowpFracAccur + adjustedCloudZ).color(redEW, greenEW, blueEW, 0.8f).normal(-1.0f, 0.0f, 0.0f).endVertex();
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bufferBuilder.vertex(scaledX + (float)n3 + 0.0f, adjustedCloudY + 0.0f, scaledZ + 0.0f).uv((scaledX + (float)n3 + 0.5f) * lowpFracAccur + adjustedCloudX, (scaledZ + 0.0f) * lowpFracAccur + adjustedCloudZ).color(redEW, greenEW, blueEW, 0.8f).normal(-1.0f, 0.0f, 0.0f).endVertex();
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}
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}
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if (x <= 0) { // FIX.ME is doing to big of an area
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for (n3 = 0; n3 < 8; ++n3) {
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bufferBuilder.vertex(scaledX + (float)n3 + 1.0f - mediumpFracAccur, adjustedCloudY + 0.0f, scaledZ + 8.0f).uv((scaledX + (float)n3 + 0.5f) * lowpFracAccur + adjustedCloudX, (scaledZ + 8.0f) * lowpFracAccur + adjustedCloudZ).color(redEW, greenEW, blueEW, 0.8f).normal(1.0f, 0.0f, 0.0f).endVertex();
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bufferBuilder.vertex(scaledX + (float)n3 + 1.0f - mediumpFracAccur, adjustedCloudY + cloudThickness, scaledZ + 8.0f).uv((scaledX + (float)n3 + 0.5f) * lowpFracAccur + adjustedCloudX, (scaledZ + 8.0f) * lowpFracAccur + adjustedCloudZ).color(redEW, greenEW, blueEW, 0.8f).normal(1.0f, 0.0f, 0.0f).endVertex();
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bufferBuilder.vertex(scaledX + (float)n3 + 1.0f - mediumpFracAccur, adjustedCloudY + cloudThickness, scaledZ + 0.0f).uv((scaledX + (float)n3 + 0.5f) * lowpFracAccur + adjustedCloudX, (scaledZ + 0.0f) * lowpFracAccur + adjustedCloudZ).color(redEW, greenEW, blueEW, 0.8f).normal(1.0f, 0.0f, 0.0f).endVertex();
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bufferBuilder.vertex(scaledX + (float)n3 + 1.0f - mediumpFracAccur, adjustedCloudY + 0.0f, scaledZ + 0.0f).uv((scaledX + (float)n3 + 0.5f) * lowpFracAccur + adjustedCloudX, (scaledZ + 0.0f) * lowpFracAccur + adjustedCloudZ).color(redEW, greenEW, blueEW, 0.8f).normal(1.0f, 0.0f, 0.0f).endVertex();
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}
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}
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if (z > -1) {
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for (n3 = 0; n3 < 8; ++n3) {
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bufferBuilder.vertex(scaledX + 0.0f, adjustedCloudY + cloudThickness, scaledZ + (float)n3 + 0.0f).uv((scaledX + 0.0f) * lowpFracAccur + adjustedCloudX, (scaledZ + (float)n3 + 0.5f) * lowpFracAccur + adjustedCloudZ).color(redNS, greenNS, blueNS, 0.8f).normal(0.0f, 0.0f, -1.0f).endVertex();
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bufferBuilder.vertex(scaledX + 8.0f, adjustedCloudY + cloudThickness, scaledZ + (float)n3 + 0.0f).uv((scaledX + 8.0f) * lowpFracAccur + adjustedCloudX, (scaledZ + (float)n3 + 0.5f) * lowpFracAccur + adjustedCloudZ).color(redNS, greenNS, blueNS, 0.8f).normal(0.0f, 0.0f, -1.0f).endVertex();
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bufferBuilder.vertex(scaledX + 8.0f, adjustedCloudY + 0.0f, scaledZ + (float)n3 + 0.0f).uv((scaledX + 8.0f) * lowpFracAccur + adjustedCloudX, (scaledZ + (float)n3 + 0.5f) * lowpFracAccur + adjustedCloudZ).color(redNS, greenNS, blueNS, 0.8f).normal(0.0f, 0.0f, -1.0f).endVertex();
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bufferBuilder.vertex(scaledX + 0.0f, adjustedCloudY + 0.0f, scaledZ + (float)n3 + 0.0f).uv((scaledX + 0.0f) * lowpFracAccur + adjustedCloudX, (scaledZ + (float)n3 + 0.5f) * lowpFracAccur + adjustedCloudZ).color(redNS, greenNS, blueNS, 0.8f).normal(0.0f, 0.0f, -1.0f).endVertex();
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}
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}
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if (z < 1) { // FIX.ME is doing to big of an area
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for (n3 = 0; n3 < 8; ++n3) {
|
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bufferBuilder.vertex(scaledX + 0.0f, adjustedCloudY + cloudThickness, scaledZ + (float) n3 + 1.0f - mediumpFracAccur).uv((scaledX + 0.0f) * lowpFracAccur + adjustedCloudX, (scaledZ + (float) n3 + 0.5f) * lowpFracAccur + adjustedCloudZ).color(redNS, greenNS, blueNS, 0.8f).normal(0.0f, 0.0f, 1.0f).endVertex();
|
||||
bufferBuilder.vertex(scaledX + 8.0f, adjustedCloudY + cloudThickness, scaledZ + (float) n3 + 1.0f - mediumpFracAccur).uv((scaledX + 8.0f) * lowpFracAccur + adjustedCloudX, (scaledZ + (float) n3 + 0.5f) * lowpFracAccur + adjustedCloudZ).color(redNS, greenNS, blueNS, 0.8f).normal(0.0f, 0.0f, 1.0f).endVertex();
|
||||
bufferBuilder.vertex(scaledX + 8.0f, adjustedCloudY + 0.0f, scaledZ + (float) n3 + 1.0f - mediumpFracAccur).uv((scaledX + 8.0f) * lowpFracAccur + adjustedCloudX, (scaledZ + (float) n3 + 0.5f) * lowpFracAccur + adjustedCloudZ).color(redNS, greenNS, blueNS, 0.8f).normal(0.0f, 0.0f, 1.0f).endVertex();
|
||||
bufferBuilder.vertex(scaledX + 0.0f, adjustedCloudY + 0.0f, scaledZ + (float) n3 + 1.0f - mediumpFracAccur).uv((scaledX + 0.0f) * lowpFracAccur + adjustedCloudX, (scaledZ + (float) n3 + 0.5f) * lowpFracAccur + adjustedCloudZ).color(redNS, greenNS, blueNS, 0.8f).normal(0.0f, 0.0f, 1.0f).endVertex();
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
} else {
|
||||
int scaledRenderDistance = (int) ((CONFIG.client().graphics().cloudQuality().getExtendClouds() ? CONFIG.client().graphics().quality().getLodChunkRenderDistance() : minecraft.options.renderDistance) / scale);
|
||||
|
||||
for (int x = -scaledRenderDistance; x < scaledRenderDistance; x += scaledRenderDistance) {
|
||||
for (int z = -scaledRenderDistance; z < scaledRenderDistance; z += scaledRenderDistance) {
|
||||
bufferBuilder.vertex(x, adjustedCloudY, z + scaledRenderDistance).uv((float)x * lowpFracAccur + adjustedCloudX, (float)(z + scaledRenderDistance) * lowpFracAccur + adjustedCloudZ).color(redTop, greenTop, blueTop, 0.8f).normal(0.0f, -1.0f, 0.0f).endVertex();
|
||||
bufferBuilder.vertex(x + scaledRenderDistance, adjustedCloudY, z + scaledRenderDistance).uv((float)(x + scaledRenderDistance) * lowpFracAccur + adjustedCloudX, (float)(z + scaledRenderDistance) * lowpFracAccur + adjustedCloudZ).color(redTop, greenTop, blueTop, 0.8f).normal(0.0f, -1.0f, 0.0f).endVertex();
|
||||
bufferBuilder.vertex(x + scaledRenderDistance, adjustedCloudY, z).uv((float)(x + scaledRenderDistance) * lowpFracAccur + adjustedCloudX, (float)z * lowpFracAccur + adjustedCloudZ).color(redTop, greenTop, blueTop, 0.8f).normal(0.0f, -1.0f, 0.0f).endVertex();
|
||||
bufferBuilder.vertex(x, adjustedCloudY, z).uv((float)x * lowpFracAccur + adjustedCloudX, (float)z * lowpFracAccur + adjustedCloudZ).color(redTop, greenTop, blueTop, 0.8f).normal(0.0f, -1.0f, 0.0f).endVertex();
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user