Fix suspicious frame time code
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+3
-2
@@ -24,6 +24,7 @@ import com.mojang.blaze3d.vertex.PoseStack;
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import com.mojang.math.Matrix4f;
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#else
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import net.minecraft.client.Camera;
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import net.minecraft.client.Minecraft;
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import net.minecraft.client.renderer.GameRenderer;
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import net.minecraft.client.renderer.LightTexture;
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import org.joml.Matrix4f;
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@@ -136,7 +137,7 @@ public class MixinLevelRenderer
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// only render before solid blocks
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if (renderType.equals(RenderType.solid()))
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{
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ClientApi.INSTANCE.renderLods(ClientLevelWrapper.getWrapper(level), mcModelViewMatrix, mcProjectionMatrix, previousPartialTicks);
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ClientApi.INSTANCE.renderLods(ClientLevelWrapper.getWrapper(level), mcModelViewMatrix, mcProjectionMatrix, Minecraft.getInstance().getFrameTime());
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// experimental proof-of-concept option
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if (Config.Client.Advanced.Graphics.AdvancedGraphics.seamlessOverdraw.get())
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@@ -154,7 +155,7 @@ public class MixinLevelRenderer
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}
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else if (renderType.equals(RenderType.translucent()))
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{
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ClientApi.INSTANCE.renderDeferredLods(ClientLevelWrapper.getWrapper(level), mcModelViewMatrix, mcProjectionMatrix, previousPartialTicks);
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ClientApi.INSTANCE.renderDeferredLods(ClientLevelWrapper.getWrapper(level), mcModelViewMatrix, mcProjectionMatrix, Minecraft.getInstance().getFrameTime());
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}
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if (Config.Client.Advanced.Debugging.lodOnlyMode.get())
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