From 1cd71a6b509375bf6b93c6f7ff83c7e84d07326c Mon Sep 17 00:00:00 2001 From: James Seibel Date: Sun, 24 Oct 2021 22:18:09 -0500 Subject: [PATCH] Re-arange Vanilla Overdraw config options --- src/main/java/com/seibel/lod/config/LodConfig.java | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/src/main/java/com/seibel/lod/config/LodConfig.java b/src/main/java/com/seibel/lod/config/LodConfig.java index f2ba59df8..a9d570a59 100644 --- a/src/main/java/com/seibel/lod/config/LodConfig.java +++ b/src/main/java/com/seibel/lod/config/LodConfig.java @@ -282,12 +282,12 @@ public class LodConfig + " How often should LODs be drawn on top of regular chunks? \n" + " HALF and ALWAYS will prevent holes in the world, but may look odd for transparent blocks or in caves. \n\n" + " " + VanillaOverdraw.NEVER + ": LODs won't render on top of vanilla chunks. \n" + + " " + VanillaOverdraw.BORDER + ": LODs will render only on the border of vanilla chunks preventing only some holes in the world. \n" + " " + VanillaOverdraw.DYNAMIC + ": LODs will render on top of distant vanilla chunks to hide delayed loading. \n" + " " + " More effective on higher render distances. \n" + " " + " For vanilla render distances less than or equal to " + LodUtil.MINIMUM_RENDER_DISTANCE_FOR_PARTIAL_OVERDRAW + " \n" + " " + " " + VanillaOverdraw.NEVER + " or " + VanillaOverdraw.ALWAYS + " may be used depending on the dimension. \n" - + " " + VanillaOverdraw.ALWAYS + ": LODs will render on all vanilla chunks preventing holes in the world. \n" - + " " + VanillaOverdraw.BORDER + ": LODs will render only on the border of vanilla chunks preventing only some holes in the world. \n") + + " " + VanillaOverdraw.ALWAYS + ": LODs will render on all vanilla chunks preventing holes in the world. \n") .defineEnum("Vanilla Overdraw", VanillaOverdraw.DYNAMIC); gpuUploadMethod = builder