diff --git a/src/main/java/com/seibel/lod/config/LodConfig.java b/src/main/java/com/seibel/lod/config/LodConfig.java index f2ba59df8..a9d570a59 100644 --- a/src/main/java/com/seibel/lod/config/LodConfig.java +++ b/src/main/java/com/seibel/lod/config/LodConfig.java @@ -282,12 +282,12 @@ public class LodConfig + " How often should LODs be drawn on top of regular chunks? \n" + " HALF and ALWAYS will prevent holes in the world, but may look odd for transparent blocks or in caves. \n\n" + " " + VanillaOverdraw.NEVER + ": LODs won't render on top of vanilla chunks. \n" + + " " + VanillaOverdraw.BORDER + ": LODs will render only on the border of vanilla chunks preventing only some holes in the world. \n" + " " + VanillaOverdraw.DYNAMIC + ": LODs will render on top of distant vanilla chunks to hide delayed loading. \n" + " " + " More effective on higher render distances. \n" + " " + " For vanilla render distances less than or equal to " + LodUtil.MINIMUM_RENDER_DISTANCE_FOR_PARTIAL_OVERDRAW + " \n" + " " + " " + VanillaOverdraw.NEVER + " or " + VanillaOverdraw.ALWAYS + " may be used depending on the dimension. \n" - + " " + VanillaOverdraw.ALWAYS + ": LODs will render on all vanilla chunks preventing holes in the world. \n" - + " " + VanillaOverdraw.BORDER + ": LODs will render only on the border of vanilla chunks preventing only some holes in the world. \n") + + " " + VanillaOverdraw.ALWAYS + ": LODs will render on all vanilla chunks preventing holes in the world. \n") .defineEnum("Vanilla Overdraw", VanillaOverdraw.DYNAMIC); gpuUploadMethod = builder