changed the generation. Added re-use of levelPos
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@@ -217,7 +217,7 @@ public class LodRenderer
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// should LODs be regenerated?
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long newTime = System.currentTimeMillis();
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//We check if the player has moved
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if (newTime - prevPlayerPosTime > 2000)
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if (newTime - prevPlayerPosTime > 5000)
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{
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if (previousPos.detailLevel == 0 ||
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player.xChunk != previousPos.posX ||
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@@ -233,7 +233,7 @@ public class LodRenderer
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prevPlayerPosTime = newTime;
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}
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//We check if the vanilla rendered chunks are changed
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if (newTime - prevVanillaChunkTime > 1000)
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if (newTime - prevVanillaChunkTime > 5000)
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{
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if (previousVanillaRenderedChunks.equals(vanillaRenderedChunks))
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{
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