From 15a044d0598ae1d49853406b3e1303c062346a8c Mon Sep 17 00:00:00 2001 From: James Seibel Date: Tue, 10 Mar 2026 17:50:41 -0500 Subject: [PATCH] Fix fog with Blaze3D --- .../common/render/blaze/postProcessing/BlazeDhFogRenderer.java | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/common/src/main/java/com/seibel/distanthorizons/common/render/blaze/postProcessing/BlazeDhFogRenderer.java b/common/src/main/java/com/seibel/distanthorizons/common/render/blaze/postProcessing/BlazeDhFogRenderer.java index 8a2b3c81c..f8f86c2b7 100644 --- a/common/src/main/java/com/seibel/distanthorizons/common/render/blaze/postProcessing/BlazeDhFogRenderer.java +++ b/common/src/main/java/com/seibel/distanthorizons/common/render/blaze/postProcessing/BlazeDhFogRenderer.java @@ -337,7 +337,7 @@ public class BlazeDhFogRenderer implements IDhFogRenderer /*depthTexture*/ null, /*optionalDepthValueAsDouble*/ OptionalDouble.empty())) { - renderPass.bindTexture("uDhDepthTexture", this.fogColorTextureWrapper.textureView, this.fogColorTextureWrapper.textureSampler); + renderPass.bindTexture("uDhDepthTexture", BlazeDhMetaRenderer.INSTANCE.dhDepthTextureWrapper.textureView, BlazeDhMetaRenderer.INSTANCE.dhDepthTextureWrapper.textureSampler); renderPass.setUniform("fragUniformBlock", this.fragUniformBuffer);