Remove unneeded code in LodDetail
This commit is contained in:
@@ -162,9 +162,9 @@ public class LodBufferBuilder
|
||||
// set where this square will be drawn in the world
|
||||
double xOffset = (LodChunk.WIDTH * i) + // offset by the number of LOD blocks
|
||||
startX + // offset so the center LOD block is centered underneath the player
|
||||
detail.offset; // truncation(?) correction
|
||||
8; //detail.offset; // truncation(?) correction
|
||||
double yOffset = 0;
|
||||
double zOffset = (LodChunk.WIDTH * j) + startZ + detail.offset;
|
||||
double zOffset = (LodChunk.WIDTH * j) + startZ + 8;//detail.offset;
|
||||
|
||||
LodChunk lod = lodDim.getLodFromCoordinates(chunkX, chunkZ);
|
||||
|
||||
|
||||
Reference in New Issue
Block a user