Remove unneeded code in LodDetail

This commit is contained in:
James Seibel
2021-08-10 21:19:14 -05:00
parent 89d0317c7f
commit 1095f63832
2 changed files with 11 additions and 18 deletions
@@ -162,9 +162,9 @@ public class LodBufferBuilder
// set where this square will be drawn in the world
double xOffset = (LodChunk.WIDTH * i) + // offset by the number of LOD blocks
startX + // offset so the center LOD block is centered underneath the player
detail.offset; // truncation(?) correction
8; //detail.offset; // truncation(?) correction
double yOffset = 0;
double zOffset = (LodChunk.WIDTH * j) + startZ + detail.offset;
double zOffset = (LodChunk.WIDTH * j) + startZ + 8;//detail.offset;
LodChunk lod = lodDim.getLodFromCoordinates(chunkX, chunkZ);