Added some more pre-gen testing code (disabled)

This commit is contained in:
Leonardo
2021-10-19 13:35:22 +02:00
parent 9d80b81378
commit 10382342d8
3 changed files with 42 additions and 11 deletions
@@ -212,7 +212,7 @@ public class LodConfig
public final ForgeConfigSpec.EnumValue<HorizontalQuality> horizontalQuality;
public final ForgeConfigSpec.BooleanValue avoidBlocksWithNoCollision;
public final ForgeConfigSpec.BooleanValue avoidNonFullBlocks;
public final ForgeConfigSpec.BooleanValue useExperimentalPreGenLoading;
//public final ForgeConfigSpec.BooleanValue useExperimentalPreGenLoading;
WorldGenerator(ForgeConfigSpec.Builder builder)
{
@@ -342,11 +342,11 @@ public class LodConfig
+ " Turning this on will make plains smoother since the tall grass won't be used. \n")
.define("Avoid Blocks With No Collision", true);
useExperimentalPreGenLoading = builder
/*useExperimentalPreGenLoading = builder
.comment("\n\n"
+ " if a chunk has been pre-generated, then the mod would use the real chunk for the \n"
+ "fake chunk creation. May require a deletion of the lod file to see the result. \n")
.define("Use pre-generated chunks", false);
.define("Use pre-generated chunks", false);*/
avoidNonFullBlocks = builder
.comment("\n\n"
+ " If true LODs will only show full bocks when generating. \n"