Added some more pre-gen testing code (disabled)
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@@ -185,19 +185,50 @@ public class LodNodeGenWorker implements IWorker
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/* TODO I must disable this 'if', if I will find a way to replace it */
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if (lodDim.regionIsInRange(pos.x / LodUtil.REGION_WIDTH_IN_CHUNKS, pos.z / LodUtil.REGION_WIDTH_IN_CHUNKS))
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{
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//if(loadedChunk != null)
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//
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//{
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// lodBuilder.generateLodNodeFromChunk(lodDim, loadedChunk, new LodBuilderConfig(DistanceGenerationMode.SERVER));
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//}
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//else
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//{
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/*
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IChunk loadedChunk = null;
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if (lodDim.isChunkPreGenerated(pos.x, pos.z) && LodConfig.CLIENT.worldGenerator.useExperimentalPreGenLoading.get())
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{
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generateWithServer();
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// generate a Lod like normal
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loadedChunk = ChunkLoader.getChunkFromFile(pos);
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if(loadedChunk != null)
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lodBuilder.generateLodNodeFromChunk(lodDim, loadedChunk, new LodBuilderConfig(DistanceGenerationMode.SERVER));
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else
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{
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switch (generationMode)
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{
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case NONE:
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// don't generate
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break;
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case BIOME_ONLY:
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case BIOME_ONLY_SIMULATE_HEIGHT:
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// fastest
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generateUsingBiomesOnly();
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break;
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case SURFACE:
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// faster
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generateUsingSurface();
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break;
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case FEATURES:
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// fast
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generateUsingFeatures();
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break;
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case SERVER:
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// very slow
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lodBuilder.generateLodNodeFromChunk(lodDim, serverWorld.getChunk(pos.x, pos.z, ChunkStatus.FEATURES), new LodBuilderConfig(DistanceGenerationMode.SERVER));
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//generateWithServer();
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break;
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}
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}
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}
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else
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{
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{*/
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switch (generationMode)
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{
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case NONE:
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@@ -218,10 +249,10 @@ public class LodNodeGenWorker implements IWorker
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break;
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case SERVER:
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// very slow
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generateWithServer();
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lodBuilder.generateLodNodeFromChunk(lodDim, serverWorld.getChunk(pos.x, pos.z, ChunkStatus.FEATURES), new LodBuilderConfig(DistanceGenerationMode.SERVER));
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//generateWithServer();
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break;
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}
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}
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//}
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//lodRenderer.regenerateLODsNextFrame();
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@@ -212,7 +212,7 @@ public class LodConfig
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public final ForgeConfigSpec.EnumValue<HorizontalQuality> horizontalQuality;
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public final ForgeConfigSpec.BooleanValue avoidBlocksWithNoCollision;
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public final ForgeConfigSpec.BooleanValue avoidNonFullBlocks;
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public final ForgeConfigSpec.BooleanValue useExperimentalPreGenLoading;
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//public final ForgeConfigSpec.BooleanValue useExperimentalPreGenLoading;
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WorldGenerator(ForgeConfigSpec.Builder builder)
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{
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@@ -342,11 +342,11 @@ public class LodConfig
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+ " Turning this on will make plains smoother since the tall grass won't be used. \n")
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.define("Avoid Blocks With No Collision", true);
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useExperimentalPreGenLoading = builder
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/*useExperimentalPreGenLoading = builder
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.comment("\n\n"
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+ " if a chunk has been pre-generated, then the mod would use the real chunk for the \n"
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+ "fake chunk creation. May require a deletion of the lod file to see the result. \n")
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.define("Use pre-generated chunks", false);
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.define("Use pre-generated chunks", false);*/
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avoidNonFullBlocks = builder
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.comment("\n\n"
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+ " If true LODs will only show full bocks when generating. \n"
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@@ -87,7 +87,7 @@ public class LodRegion
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boolean fileFound = false;
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preGeneratedChunkPos = new boolean[32 * 32];
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/*
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if (MinecraftWrapper.INSTANCE.hasSinglePlayerServer() && LodConfig.CLIENT.worldGenerator.useExperimentalPreGenLoading.get())
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{
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File regionFileDirHead;
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@@ -137,7 +137,7 @@ public class LodRegion
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e.printStackTrace();
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}
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System.out.println(string);
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}
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}*/
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}
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