Changed the save system
Now lod render distance and quality are not dependent on game render distance
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@@ -213,10 +213,12 @@ public class LodNodeRenderer
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// determine how far the game's render distance is currently set
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farPlaneBlockDistance = mc.options.renderDistance * LodUtil.CHUNK_WIDTH;
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//farPlaneBlockDistance = mc.options.renderDistance * LodUtil.CHUNK_WIDTH;
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farPlaneBlockDistance = 8 * LodUtil.CHUNK_WIDTH;
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// set how how far the LODs will go
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int numbChunksWide = mc.options.renderDistance * 2 * LodConfig.CLIENT.lodChunkRadiusMultiplier.get();
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//int numbChunksWide = mc.options.renderDistance * 2 * LodConfig.CLIENT.lodChunkRadiusMultiplier.get();
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int numbChunksWide = 8 * 2 * LodConfig.CLIENT.lodChunkRadiusMultiplier.get() + 1;
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// determine which LODs should not be rendered close to the player
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HashSet<ChunkPos> chunkPosToSkip = getNearbyLodChunkPosToSkip(lodDim, player.blockPosition());
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