Optimize world generation and add a config to set the number of generation threads
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@@ -46,10 +46,14 @@ public class LodConfig
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public ForgeConfigSpec.BooleanValue allowUnstableFeatureGeneration;
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public ForgeConfigSpec.IntValue numberOfWorldGenerationThreads;
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/** this is multiplied by the default view distance
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* to determine how far out to generate/render LODs */
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public ForgeConfigSpec.IntValue lodChunkRadiusMultiplier;
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Client(ForgeConfigSpec.Builder builder)
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{
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builder.comment(ModInfo.MODNAME + " configuration settings").push("client");
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@@ -176,6 +180,18 @@ public class LodConfig
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+ " https://gitlab.com/jeseibel/minecraft-lod-mod/-/issues/35 \n")
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.define("allowUnstableFeatureGeneration", false);
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numberOfWorldGenerationThreads = builder
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.comment("\n\n"
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+ " This is how many threads are used when generating terrain. \n"
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+ " If you experience stuttering when generating terrain, decrease \n"
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+ " this number. If you want to increase LOD generation speed, \n"
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+ " increase the number. \n"
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+ " The max is the number of processors on your CPU. \n"
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+ "\n"
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+ " Requires a restart to take effect. \n"
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)
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.defineInRange("numberOfWorldGenerationThreads", Runtime.getRuntime().availableProcessors(), 1, Runtime.getRuntime().availableProcessors());
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builder.pop();
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}
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