have the client listen for world draws

This commit is contained in:
BuildTools
2020-04-17 23:10:40 -05:00
parent efb812fc11
commit 06fd139759
@@ -1,8 +1,12 @@
package backsun.lod.proxy; package backsun.lod.proxy;
import backsun.lod.util.CustomRenderer;
import net.minecraft.client.Minecraft;
import net.minecraft.client.renderer.block.model.ModelResourceLocation; import net.minecraft.client.renderer.block.model.ModelResourceLocation;
import net.minecraft.item.Item; import net.minecraft.item.Item;
import net.minecraftforge.client.event.RenderWorldLastEvent;
import net.minecraftforge.client.model.ModelLoader; import net.minecraftforge.client.model.ModelLoader;
import net.minecraftforge.fml.common.eventhandler.SubscribeEvent;
public class ClientProxy extends CommonProxy public class ClientProxy extends CommonProxy
{ {
@@ -16,4 +20,10 @@ public class ClientProxy extends CommonProxy
{ {
ModelLoader.setCustomModelResourceLocation(item, meta, new ModelResourceLocation(item.getRegistryName(), id));; ModelLoader.setCustomModelResourceLocation(item, meta, new ModelResourceLocation(item.getRegistryName(), id));;
} }
@SubscribeEvent
public void renderWorldLastEvent(RenderWorldLastEvent event)
{
CustomRenderer.drawTest(Minecraft.getMinecraft(),event.getPartialTicks());
}
} }