Fix huge mushroom colors
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+37
@@ -319,8 +319,11 @@ public class ClientBlockStateColorCache
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// (i.e. AIR is somehow passed in)
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}
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// return for the first valid direction we find
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if (quads != null
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&& !quads.isEmpty()
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// for rotated blocks (ie logs) we want the side instead of the top,
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// so logs use their bark side instead of their cut/inner side
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&& !(
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#if MC_VER <= MC_1_12_2
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this.blockState.getBlock() instanceof BlockRotatedPillar
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@@ -466,6 +469,13 @@ public class ClientBlockStateColorCache
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BlockState effectiveBlockState = this.blockState;
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#endif
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//=========================//
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// specific state handling //
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//=========================//
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//region
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// if this block is a slab, use it's double variant so we can get the top face,
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// otherwise the color will use the side, which isn't as accurate
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#if MC_VER <= MC_1_12_2
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@@ -480,6 +490,31 @@ public class ClientBlockStateColorCache
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}
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#endif
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// huge mushroom block sides will show the inner color,
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// which isn't what you want to see at a distance,
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// you want to see the primary color (ie red for red mushrooms)
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// which is shown on all sides for the default state
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#if MC_VER <= MC_1_12_2
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if (this.blockState.getBlock() instanceof BlockHugeMushroom)
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{
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effectiveBlockState = this.blockState.getBlock().getDefaultState();
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}
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#else
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if (this.blockState.getBlock() instanceof HugeMushroomBlock)
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{
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effectiveBlockState = this.blockState.getBlock().defaultBlockState();
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}
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#endif
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//endregion
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//===============//
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// quad handling //
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//===============//
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//region
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List<BakedQuad> quads;
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#if MC_VER <= MC_1_12_2
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@@ -519,6 +554,8 @@ public class ClientBlockStateColorCache
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}
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#endif
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//endregion
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return quads;
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}
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