Changed fog enum name

This commit is contained in:
Leonardo
2021-10-20 19:30:42 +02:00
parent 8585511007
commit 05800089cb
3 changed files with 15 additions and 15 deletions
@@ -202,11 +202,11 @@ public class LodConfig
fogDrawOverride = builder
.comment("\n\n"
+ " When should fog be drawn? \n"
+ " " + FogDrawOverride.USE_OPTIFINE_FOG_SETTING + ": Use whatever Fog setting Optifine is using. If Optifine isn't installed this defaults to " + FogDrawOverride.ALWAYS_DRAW_FOG_FANCY + ". \n"
+ " " + FogDrawOverride.NEVER_DRAW_FOG + ": Never draw fog on the LODs \n"
+ " " + FogDrawOverride.ALWAYS_DRAW_FOG_FAST + ": Always draw fast fog on the LODs \n"
+ " " + FogDrawOverride.ALWAYS_DRAW_FOG_FANCY + ": Always draw fancy fog on the LODs (if your graphics card supports it) \n")
.defineEnum("Fog Draw Override", FogDrawOverride.ALWAYS_DRAW_FOG_FANCY);
+ " " + FogDrawOverride.OPTIFINE_SETTING + ": Use whatever Fog setting Optifine is using. If Optifine isn't installed this defaults to " + FogDrawOverride.FANCY + ". \n"
+ " " + FogDrawOverride.NO_FOG + ": Never draw fog on the LODs \n"
+ " " + FogDrawOverride.FAST + ": Always draw fast fog on the LODs \n"
+ " " + FogDrawOverride.FANCY + ": Always draw fancy fog on the LODs (if your graphics card supports it) \n")
.defineEnum("Fog Draw Override", FogDrawOverride.FANCY);
builder.pop();
}
}
@@ -34,14 +34,14 @@ public enum FogDrawOverride
* Use whatever Fog setting optifine is using.
* If optifine isn't installed this defaults to ALWAYS_DRAW_FOG.
*/
USE_OPTIFINE_FOG_SETTING,
OPTIFINE_SETTING,
/** Never draw fog on the LODs */
NEVER_DRAW_FOG,
NO_FOG,
/** Always draw fog on the LODs */
ALWAYS_DRAW_FOG_FAST,
/** Always draw fast fog on the LODs */
FAST,
/** Always draw fog on the LODs */
ALWAYS_DRAW_FOG_FANCY
/** Always draw fancy fog on the LODs */
FANCY
}
@@ -676,19 +676,19 @@ public class LodRenderer
// use any fog overrides the user may have set
switch (override)
{
case ALWAYS_DRAW_FOG_FANCY:
case FANCY:
quality = FogQuality.FANCY;
break;
case NEVER_DRAW_FOG:
case NO_FOG:
quality = FogQuality.OFF;
break;
case ALWAYS_DRAW_FOG_FAST:
case FAST:
quality = FogQuality.FAST;
break;
case USE_OPTIFINE_FOG_SETTING:
case OPTIFINE_SETTING:
// don't override anything
break;
}