Refactor and improve the comments in LodNodeBufferBuilder
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@@ -259,7 +259,7 @@ public class LodNodeRenderer
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setupBuffers(numbChunksWide);
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// generate the LODs on a separate thread to prevent stuttering or freezing
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lodNodeBufferBuilder.generateLodBuffersAsync(this, lodDim, player.getX(), player.getZ(), numbChunksWide);
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lodNodeBufferBuilder.generateLodBuffersAsync(this, lodDim, player.blockPosition(), numbChunksWide);
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// the regen process has been started,
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// it will be done when lodBufferBuilder.newBuffersAvaliable
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