fix compiler warnings
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+12
-10
@@ -14,28 +14,29 @@ import com.seibel.distanthorizons.core.logging.DhLogger;
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import com.seibel.distanthorizons.core.logging.DhLoggerBuilder;
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import com.seibel.distanthorizons.core.wrapperInterfaces.IVersionConstants;
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import com.seibel.distanthorizons.core.wrapperInterfaces.minecraft.IMinecraftClientWrapper;
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import org.jetbrains.annotations.NotNull;
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/**
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* @see LodQuadBuilder
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*/
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@SuppressWarnings("DataFlowIssue") // ignore null setter warnings in the static constructor (those will only be null if the render API is GL and in that case we should never use these objects)
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public class BlazeDhVertexFormatUtil
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{
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private static final DhLogger LOGGER = new DhLoggerBuilder().build();
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@NotNull public static final VertexFormatElement SCREEN_POS;
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@NotNull public static final VertexFormatElement RGBA_FLOAT_COLOR;
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public static final VertexFormatElement SCREEN_POS;
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public static final VertexFormatElement RGBA_FLOAT_COLOR;
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public static final VertexFormatElement SHORT_XYZ_POS;
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public static final VertexFormatElement BYTE_PAD;
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@NotNull public static final VertexFormatElement SHORT_XYZ_POS;
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@NotNull public static final VertexFormatElement BYTE_PAD;
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/** contains light and micro-offset */
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public static final VertexFormatElement META;
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public static final VertexFormatElement RGBA_UBYTE_COLOR;
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public static final VertexFormatElement IRIS_MATERIAL;
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public static final VertexFormatElement IRIS_NORMAL;
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@NotNull public static final VertexFormatElement META;
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@NotNull public static final VertexFormatElement RGBA_UBYTE_COLOR;
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@NotNull public static final VertexFormatElement IRIS_MATERIAL;
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@NotNull public static final VertexFormatElement IRIS_NORMAL;
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public static final VertexFormatElement FLOAT_XYZ_POS;
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@NotNull public static final VertexFormatElement FLOAT_XYZ_POS;
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@@ -84,6 +85,7 @@ public class BlazeDhVertexFormatUtil
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}
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else
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{
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// set to null so we can fail fast with a null pointer if we ever attempt to incorrectly use these
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SCREEN_POS = null;
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RGBA_FLOAT_COLOR = null;
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