From 025e8b3f9b9a2d3f4ecfe6c5928f6a400edd0380 Mon Sep 17 00:00:00 2001 From: coolGi2007 Date: Fri, 7 Jan 2022 17:33:31 +1030 Subject: [PATCH] Made clouds more optimised --- .../lod/fabric/mixins/MixinWorldRenderer.java | 26 +++++++------ .../lod/forge/mixins/MixinWorldRenderer.java | 37 +++++++++++-------- 2 files changed, 36 insertions(+), 27 deletions(-) diff --git a/fabric/src/main/java/com/seibel/lod/fabric/mixins/MixinWorldRenderer.java b/fabric/src/main/java/com/seibel/lod/fabric/mixins/MixinWorldRenderer.java index 0fe7deda4..6c5600ca0 100644 --- a/fabric/src/main/java/com/seibel/lod/fabric/mixins/MixinWorldRenderer.java +++ b/fabric/src/main/java/com/seibel/lod/fabric/mixins/MixinWorldRenderer.java @@ -98,7 +98,8 @@ public class MixinWorldRenderer if (CONFIG.client().graphics().cloudQuality().getCustomClouds()) { TextureManager textureManager = Minecraft.getInstance().getTextureManager(); registerClouds(textureManager); - NoiseCloudHandler.update(); + // Only use when needed since it causes lag +// NoiseCloudHandler.update(); if (minecraft.level.dimension() == ClientLevel.OVERWORLD) { CloudTexture cloudTexture = NoiseCloudHandler.cloudTextures.get(NoiseCloudHandler.cloudTextures.size() - 1); @@ -267,7 +268,7 @@ public class MixinWorldRenderer float greenNS = greenTop * 0.8f; float blueNS = blueTop * 0.8f; bufferBuilder.begin(VertexFormat.Mode.QUADS, DefaultVertexFormat.POSITION_TEX_COLOR_NORMAL); - float adjustedCloudY = (float)Math.floor(cloudY / cloudThickness) * cloudThickness; + float adjustedCloudY = (float) Math.floor(cloudY / cloudThickness) * cloudThickness; // Where the actual rendering happens ILodConfigWrapperSingleton CONFIG = SingletonHandler.get(ILodConfigWrapperSingleton.class); @@ -279,13 +280,15 @@ public class MixinWorldRenderer int n3; float scaledX = x * viewDistance; float scaledZ = z * viewDistance; - if (adjustedCloudY > -5.0f) { + if (adjustedCloudY >= -4.0f) { + // Render cloud bottom bufferBuilder.vertex(scaledX + 0.0f, adjustedCloudY + 0.0f, scaledZ + 8.0f).uv((scaledX + 0.0f) * lowpFracAccur + adjustedCloudX, (scaledZ + 8.0f) * lowpFracAccur + adjustedCloudZ).color(redBottom, greenBottom, blueBottom, 0.8f).normal(0.0f, -1.0f, 0.0f).endVertex(); bufferBuilder.vertex(scaledX + 8.0f, adjustedCloudY + 0.0f, scaledZ + 8.0f).uv((scaledX + 8.0f) * lowpFracAccur + adjustedCloudX, (scaledZ + 8.0f) * lowpFracAccur + adjustedCloudZ).color(redBottom, greenBottom, blueBottom, 0.8f).normal(0.0f, -1.0f, 0.0f).endVertex(); bufferBuilder.vertex(scaledX + 8.0f, adjustedCloudY + 0.0f, scaledZ + 0.0f).uv((scaledX + 8.0f) * lowpFracAccur + adjustedCloudX, (scaledZ + 0.0f) * lowpFracAccur + adjustedCloudZ).color(redBottom, greenBottom, blueBottom, 0.8f).normal(0.0f, -1.0f, 0.0f).endVertex(); bufferBuilder.vertex(scaledX + 0.0f, adjustedCloudY + 0.0f, scaledZ + 0.0f).uv((scaledX + 0.0f) * lowpFracAccur + adjustedCloudX, (scaledZ + 0.0f) * lowpFracAccur + adjustedCloudZ).color(redBottom, greenBottom, blueBottom, 0.8f).normal(0.0f, -1.0f, 0.0f).endVertex(); } - if (adjustedCloudY <= 5.0f) { + if (adjustedCloudY < 0.0f) { + // Render cloud top bufferBuilder.vertex(scaledX + 0.0f, adjustedCloudY + cloudThickness - mediumpFracAccur, scaledZ + 8.0f).uv((scaledX + 0.0f) * lowpFracAccur + adjustedCloudX, (scaledZ + 8.0f) * lowpFracAccur + adjustedCloudZ).color(redTop, greenTop, blueTop, 0.8f).normal(0.0f, 1.0f, 0.0f).endVertex(); bufferBuilder.vertex(scaledX + 8.0f, adjustedCloudY + cloudThickness - mediumpFracAccur, scaledZ + 8.0f).uv((scaledX + 8.0f) * lowpFracAccur + adjustedCloudX, (scaledZ + 8.0f) * lowpFracAccur + adjustedCloudZ).color(redTop, greenTop, blueTop, 0.8f).normal(0.0f, 1.0f, 0.0f).endVertex(); bufferBuilder.vertex(scaledX + 8.0f, adjustedCloudY + cloudThickness - mediumpFracAccur, scaledZ + 0.0f).uv((scaledX + 8.0f) * lowpFracAccur + adjustedCloudX, (scaledZ + 0.0f) * lowpFracAccur + adjustedCloudZ).color(redTop, greenTop, blueTop, 0.8f).normal(0.0f, 1.0f, 0.0f).endVertex(); @@ -299,7 +302,7 @@ public class MixinWorldRenderer bufferBuilder.vertex(scaledX + (float)n3 + 0.0f, adjustedCloudY + 0.0f, scaledZ + 0.0f).uv((scaledX + (float)n3 + 0.5f) * lowpFracAccur + adjustedCloudX, (scaledZ + 0.0f) * lowpFracAccur + adjustedCloudZ).color(redEW, greenEW, blueEW, 0.8f).normal(-1.0f, 0.0f, 0.0f).endVertex(); } } - if (x <= 1) { + if (x <= 0) { // FIX.ME is doing to big of an area for (n3 = 0; n3 < 8; ++n3) { bufferBuilder.vertex(scaledX + (float)n3 + 1.0f - mediumpFracAccur, adjustedCloudY + 0.0f, scaledZ + 8.0f).uv((scaledX + (float)n3 + 0.5f) * lowpFracAccur + adjustedCloudX, (scaledZ + 8.0f) * lowpFracAccur + adjustedCloudZ).color(redEW, greenEW, blueEW, 0.8f).normal(1.0f, 0.0f, 0.0f).endVertex(); bufferBuilder.vertex(scaledX + (float)n3 + 1.0f - mediumpFracAccur, adjustedCloudY + cloudThickness, scaledZ + 8.0f).uv((scaledX + (float)n3 + 0.5f) * lowpFracAccur + adjustedCloudX, (scaledZ + 8.0f) * lowpFracAccur + adjustedCloudZ).color(redEW, greenEW, blueEW, 0.8f).normal(1.0f, 0.0f, 0.0f).endVertex(); @@ -315,12 +318,13 @@ public class MixinWorldRenderer bufferBuilder.vertex(scaledX + 0.0f, adjustedCloudY + 0.0f, scaledZ + (float)n3 + 0.0f).uv((scaledX + 0.0f) * lowpFracAccur + adjustedCloudX, (scaledZ + (float)n3 + 0.5f) * lowpFracAccur + adjustedCloudZ).color(redNS, greenNS, blueNS, 0.8f).normal(0.0f, 0.0f, -1.0f).endVertex(); } } - if (z > 1) continue; - for (n3 = 0; n3 < 8; ++n3) { - bufferBuilder.vertex(scaledX + 0.0f, adjustedCloudY + cloudThickness, scaledZ + (float)n3 + 1.0f - mediumpFracAccur).uv((scaledX + 0.0f) * lowpFracAccur + adjustedCloudX, (scaledZ + (float)n3 + 0.5f) * lowpFracAccur + adjustedCloudZ).color(redNS, greenNS, blueNS, 0.8f).normal(0.0f, 0.0f, 1.0f).endVertex(); - bufferBuilder.vertex(scaledX + 8.0f, adjustedCloudY + cloudThickness, scaledZ + (float)n3 + 1.0f - mediumpFracAccur).uv((scaledX + 8.0f) * lowpFracAccur + adjustedCloudX, (scaledZ + (float)n3 + 0.5f) * lowpFracAccur + adjustedCloudZ).color(redNS, greenNS, blueNS, 0.8f).normal(0.0f, 0.0f, 1.0f).endVertex(); - bufferBuilder.vertex(scaledX + 8.0f, adjustedCloudY + 0.0f, scaledZ + (float)n3 + 1.0f - mediumpFracAccur).uv((scaledX + 8.0f) * lowpFracAccur + adjustedCloudX, (scaledZ + (float)n3 + 0.5f) * lowpFracAccur + adjustedCloudZ).color(redNS, greenNS, blueNS, 0.8f).normal(0.0f, 0.0f, 1.0f).endVertex(); - bufferBuilder.vertex(scaledX + 0.0f, adjustedCloudY + 0.0f, scaledZ + (float)n3 + 1.0f - mediumpFracAccur).uv((scaledX + 0.0f) * lowpFracAccur + adjustedCloudX, (scaledZ + (float)n3 + 0.5f) * lowpFracAccur + adjustedCloudZ).color(redNS, greenNS, blueNS, 0.8f).normal(0.0f, 0.0f, 1.0f).endVertex(); + if (z < 1) { // FIX.ME is doing to big of an area + for (n3 = 0; n3 < 8; ++n3) { + bufferBuilder.vertex(scaledX + 0.0f, adjustedCloudY + cloudThickness, scaledZ + (float) n3 + 1.0f - mediumpFracAccur).uv((scaledX + 0.0f) * lowpFracAccur + adjustedCloudX, (scaledZ + (float) n3 + 0.5f) * lowpFracAccur + adjustedCloudZ).color(redNS, greenNS, blueNS, 0.8f).normal(0.0f, 0.0f, 1.0f).endVertex(); + bufferBuilder.vertex(scaledX + 8.0f, adjustedCloudY + cloudThickness, scaledZ + (float) n3 + 1.0f - mediumpFracAccur).uv((scaledX + 8.0f) * lowpFracAccur + adjustedCloudX, (scaledZ + (float) n3 + 0.5f) * lowpFracAccur + adjustedCloudZ).color(redNS, greenNS, blueNS, 0.8f).normal(0.0f, 0.0f, 1.0f).endVertex(); + bufferBuilder.vertex(scaledX + 8.0f, adjustedCloudY + 0.0f, scaledZ + (float) n3 + 1.0f - mediumpFracAccur).uv((scaledX + 8.0f) * lowpFracAccur + adjustedCloudX, (scaledZ + (float) n3 + 0.5f) * lowpFracAccur + adjustedCloudZ).color(redNS, greenNS, blueNS, 0.8f).normal(0.0f, 0.0f, 1.0f).endVertex(); + bufferBuilder.vertex(scaledX + 0.0f, adjustedCloudY + 0.0f, scaledZ + (float) n3 + 1.0f - mediumpFracAccur).uv((scaledX + 0.0f) * lowpFracAccur + adjustedCloudX, (scaledZ + (float) n3 + 0.5f) * lowpFracAccur + adjustedCloudZ).color(redNS, greenNS, blueNS, 0.8f).normal(0.0f, 0.0f, 1.0f).endVertex(); + } } } } diff --git a/forge/src/main/java/com/seibel/lod/forge/mixins/MixinWorldRenderer.java b/forge/src/main/java/com/seibel/lod/forge/mixins/MixinWorldRenderer.java index 3c4e8a428..f5c161275 100644 --- a/forge/src/main/java/com/seibel/lod/forge/mixins/MixinWorldRenderer.java +++ b/forge/src/main/java/com/seibel/lod/forge/mixins/MixinWorldRenderer.java @@ -98,11 +98,12 @@ public class MixinWorldRenderer if (CONFIG.client().graphics().cloudQuality().getCustomClouds()) { TextureManager textureManager = Minecraft.getInstance().getTextureManager(); registerClouds(textureManager); - NoiseCloudHandler.update(); + // Only use when needed since it causes lag +// NoiseCloudHandler.update(); if (minecraft.level.dimension() == ClientLevel.OVERWORLD) { CloudTexture cloudTexture = NoiseCloudHandler.cloudTextures.get(NoiseCloudHandler.cloudTextures.size() - 1); - renderCloudLayer(poseStack, projectionMatrix, tickDelta, cameraX, cameraY, cameraZ, (float) (CONFIG.client().graphics().cloudQuality().getCloudHeight() + 0.01 /* Make clouds a bit higher so it dosnt do janky stuff */), 0, 1, 1, cloudTexture.resourceLocation); + renderCloudLayer(poseStack, projectionMatrix, tickDelta, cameraX, cameraY, cameraZ, (float) (CONFIG.client().graphics().cloudQuality().getCloudHeight() + 0.01 /* Make clouds a bit higher so it dosnt do janky stuff */), 1, 1, cloudTexture.resourceLocation); } ci.cancel(); @@ -155,7 +156,7 @@ public class MixinWorldRenderer } } - private void renderCloudLayer(PoseStack poseStack, Matrix4f projectionMatrix, float tickDelta, double cameraX, double cameraY, double cameraZ, float cloudHeight, float cloudOffset, float cloudScale, float speedMod, ResourceLocation resourceLocation) { + private void renderCloudLayer(PoseStack poseStack, Matrix4f projectionMatrix, float tickDelta, double cameraX, double cameraY, double cameraZ, float cloudHeight, float cloudScale, float speedMod, ResourceLocation resourceLocation) { RenderSystem.disableCull(); RenderSystem.enableBlend(); RenderSystem.enableDepthTest(); @@ -164,7 +165,7 @@ public class MixinWorldRenderer float scale = 12.0F * cloudScale; double speed = ((this.ticks + tickDelta) * (0.03F * speedMod)); double posX = (cameraX + speed) / scale; - double posY = (cloudHeight - (float) cameraY + cloudOffset) / cloudScale; + double posY = (cloudHeight - (float) cameraY) / cloudScale; double posZ = cameraZ / scale + 0.33000001311302185D; posX -= Math.floor(posX / 2048.0D) * 2048; posZ -= Math.floor(posZ / 2048.0D) * 2048; @@ -215,7 +216,7 @@ public class MixinWorldRenderer if (this.cloudBuffer != null) this.cloudBuffer.close(); this.cloudBuffer = new VertexBuffer(); - this.buildCloudLayer(bufferBuilder, posX, posY, posZ, cloudOffset, cloudScale, cloudColor); + this.buildCloudLayer(bufferBuilder, posX, posY, posZ, cloudScale, cloudColor); bufferBuilder.end(); this.cloudBuffer.upload(bufferBuilder); } @@ -247,7 +248,7 @@ public class MixinWorldRenderer RenderSystem.disableBlend(); } - private void buildCloudLayer(BufferBuilder bufferBuilder, double cloudX, double cloudY, double cloudZ, float offset, float scale, Vec3 color) { + private void buildCloudLayer(BufferBuilder bufferBuilder, double cloudX, double cloudY, double cloudZ, float scale, Vec3 color) { float lowpFracAccur = (float) Math.pow(2.0, -8); float mediumpFracAccur = (float) Math.pow(2.0, -10); float viewDistance = 8; @@ -267,8 +268,9 @@ public class MixinWorldRenderer float greenNS = greenTop * 0.8f; float blueNS = blueTop * 0.8f; bufferBuilder.begin(VertexFormat.Mode.QUADS, DefaultVertexFormat.POSITION_TEX_COLOR_NORMAL); - float adjustedCloudY = (float)Math.floor(cloudY / cloudThickness) * cloudThickness; + float adjustedCloudY = (float) Math.floor(cloudY / cloudThickness) * cloudThickness; + // Where the actual rendering happens ILodConfigWrapperSingleton CONFIG = SingletonHandler.get(ILodConfigWrapperSingleton.class); if (this.prevCloudsType == CloudStatus.FANCY) { int scaledViewDistance = (int) (((CONFIG.client().graphics().cloudQuality().getExtendClouds() ? CONFIG.client().graphics().quality().getLodChunkRenderDistance() : minecraft.options.renderDistance) / 2) / scale) / 2; @@ -278,13 +280,15 @@ public class MixinWorldRenderer int n3; float scaledX = x * viewDistance; float scaledZ = z * viewDistance; - if (adjustedCloudY > -5.0f) { + if (adjustedCloudY >= -4.0f) { + // Render cloud bottom bufferBuilder.vertex(scaledX + 0.0f, adjustedCloudY + 0.0f, scaledZ + 8.0f).uv((scaledX + 0.0f) * lowpFracAccur + adjustedCloudX, (scaledZ + 8.0f) * lowpFracAccur + adjustedCloudZ).color(redBottom, greenBottom, blueBottom, 0.8f).normal(0.0f, -1.0f, 0.0f).endVertex(); bufferBuilder.vertex(scaledX + 8.0f, adjustedCloudY + 0.0f, scaledZ + 8.0f).uv((scaledX + 8.0f) * lowpFracAccur + adjustedCloudX, (scaledZ + 8.0f) * lowpFracAccur + adjustedCloudZ).color(redBottom, greenBottom, blueBottom, 0.8f).normal(0.0f, -1.0f, 0.0f).endVertex(); bufferBuilder.vertex(scaledX + 8.0f, adjustedCloudY + 0.0f, scaledZ + 0.0f).uv((scaledX + 8.0f) * lowpFracAccur + adjustedCloudX, (scaledZ + 0.0f) * lowpFracAccur + adjustedCloudZ).color(redBottom, greenBottom, blueBottom, 0.8f).normal(0.0f, -1.0f, 0.0f).endVertex(); bufferBuilder.vertex(scaledX + 0.0f, adjustedCloudY + 0.0f, scaledZ + 0.0f).uv((scaledX + 0.0f) * lowpFracAccur + adjustedCloudX, (scaledZ + 0.0f) * lowpFracAccur + adjustedCloudZ).color(redBottom, greenBottom, blueBottom, 0.8f).normal(0.0f, -1.0f, 0.0f).endVertex(); } - if (adjustedCloudY <= 5.0f) { + if (adjustedCloudY < 0.0f) { + // Render cloud top bufferBuilder.vertex(scaledX + 0.0f, adjustedCloudY + cloudThickness - mediumpFracAccur, scaledZ + 8.0f).uv((scaledX + 0.0f) * lowpFracAccur + adjustedCloudX, (scaledZ + 8.0f) * lowpFracAccur + adjustedCloudZ).color(redTop, greenTop, blueTop, 0.8f).normal(0.0f, 1.0f, 0.0f).endVertex(); bufferBuilder.vertex(scaledX + 8.0f, adjustedCloudY + cloudThickness - mediumpFracAccur, scaledZ + 8.0f).uv((scaledX + 8.0f) * lowpFracAccur + adjustedCloudX, (scaledZ + 8.0f) * lowpFracAccur + adjustedCloudZ).color(redTop, greenTop, blueTop, 0.8f).normal(0.0f, 1.0f, 0.0f).endVertex(); bufferBuilder.vertex(scaledX + 8.0f, adjustedCloudY + cloudThickness - mediumpFracAccur, scaledZ + 0.0f).uv((scaledX + 8.0f) * lowpFracAccur + adjustedCloudX, (scaledZ + 0.0f) * lowpFracAccur + adjustedCloudZ).color(redTop, greenTop, blueTop, 0.8f).normal(0.0f, 1.0f, 0.0f).endVertex(); @@ -298,7 +302,7 @@ public class MixinWorldRenderer bufferBuilder.vertex(scaledX + (float)n3 + 0.0f, adjustedCloudY + 0.0f, scaledZ + 0.0f).uv((scaledX + (float)n3 + 0.5f) * lowpFracAccur + adjustedCloudX, (scaledZ + 0.0f) * lowpFracAccur + adjustedCloudZ).color(redEW, greenEW, blueEW, 0.8f).normal(-1.0f, 0.0f, 0.0f).endVertex(); } } - if (x <= 1) { + if (x <= 0) { // FIX.ME is doing to big of an area for (n3 = 0; n3 < 8; ++n3) { bufferBuilder.vertex(scaledX + (float)n3 + 1.0f - mediumpFracAccur, adjustedCloudY + 0.0f, scaledZ + 8.0f).uv((scaledX + (float)n3 + 0.5f) * lowpFracAccur + adjustedCloudX, (scaledZ + 8.0f) * lowpFracAccur + adjustedCloudZ).color(redEW, greenEW, blueEW, 0.8f).normal(1.0f, 0.0f, 0.0f).endVertex(); bufferBuilder.vertex(scaledX + (float)n3 + 1.0f - mediumpFracAccur, adjustedCloudY + cloudThickness, scaledZ + 8.0f).uv((scaledX + (float)n3 + 0.5f) * lowpFracAccur + adjustedCloudX, (scaledZ + 8.0f) * lowpFracAccur + adjustedCloudZ).color(redEW, greenEW, blueEW, 0.8f).normal(1.0f, 0.0f, 0.0f).endVertex(); @@ -314,12 +318,13 @@ public class MixinWorldRenderer bufferBuilder.vertex(scaledX + 0.0f, adjustedCloudY + 0.0f, scaledZ + (float)n3 + 0.0f).uv((scaledX + 0.0f) * lowpFracAccur + adjustedCloudX, (scaledZ + (float)n3 + 0.5f) * lowpFracAccur + adjustedCloudZ).color(redNS, greenNS, blueNS, 0.8f).normal(0.0f, 0.0f, -1.0f).endVertex(); } } - if (z > 1) continue; - for (n3 = 0; n3 < 8; ++n3) { - bufferBuilder.vertex(scaledX + 0.0f, adjustedCloudY + cloudThickness, scaledZ + (float)n3 + 1.0f - mediumpFracAccur).uv((scaledX + 0.0f) * lowpFracAccur + adjustedCloudX, (scaledZ + (float)n3 + 0.5f) * lowpFracAccur + adjustedCloudZ).color(redNS, greenNS, blueNS, 0.8f).normal(0.0f, 0.0f, 1.0f).endVertex(); - bufferBuilder.vertex(scaledX + 8.0f, adjustedCloudY + cloudThickness, scaledZ + (float)n3 + 1.0f - mediumpFracAccur).uv((scaledX + 8.0f) * lowpFracAccur + adjustedCloudX, (scaledZ + (float)n3 + 0.5f) * lowpFracAccur + adjustedCloudZ).color(redNS, greenNS, blueNS, 0.8f).normal(0.0f, 0.0f, 1.0f).endVertex(); - bufferBuilder.vertex(scaledX + 8.0f, adjustedCloudY + 0.0f, scaledZ + (float)n3 + 1.0f - mediumpFracAccur).uv((scaledX + 8.0f) * lowpFracAccur + adjustedCloudX, (scaledZ + (float)n3 + 0.5f) * lowpFracAccur + adjustedCloudZ).color(redNS, greenNS, blueNS, 0.8f).normal(0.0f, 0.0f, 1.0f).endVertex(); - bufferBuilder.vertex(scaledX + 0.0f, adjustedCloudY + 0.0f, scaledZ + (float)n3 + 1.0f - mediumpFracAccur).uv((scaledX + 0.0f) * lowpFracAccur + adjustedCloudX, (scaledZ + (float)n3 + 0.5f) * lowpFracAccur + adjustedCloudZ).color(redNS, greenNS, blueNS, 0.8f).normal(0.0f, 0.0f, 1.0f).endVertex(); + if (z < 1) { // FIX.ME is doing to big of an area + for (n3 = 0; n3 < 8; ++n3) { + bufferBuilder.vertex(scaledX + 0.0f, adjustedCloudY + cloudThickness, scaledZ + (float) n3 + 1.0f - mediumpFracAccur).uv((scaledX + 0.0f) * lowpFracAccur + adjustedCloudX, (scaledZ + (float) n3 + 0.5f) * lowpFracAccur + adjustedCloudZ).color(redNS, greenNS, blueNS, 0.8f).normal(0.0f, 0.0f, 1.0f).endVertex(); + bufferBuilder.vertex(scaledX + 8.0f, adjustedCloudY + cloudThickness, scaledZ + (float) n3 + 1.0f - mediumpFracAccur).uv((scaledX + 8.0f) * lowpFracAccur + adjustedCloudX, (scaledZ + (float) n3 + 0.5f) * lowpFracAccur + adjustedCloudZ).color(redNS, greenNS, blueNS, 0.8f).normal(0.0f, 0.0f, 1.0f).endVertex(); + bufferBuilder.vertex(scaledX + 8.0f, adjustedCloudY + 0.0f, scaledZ + (float) n3 + 1.0f - mediumpFracAccur).uv((scaledX + 8.0f) * lowpFracAccur + adjustedCloudX, (scaledZ + (float) n3 + 0.5f) * lowpFracAccur + adjustedCloudZ).color(redNS, greenNS, blueNS, 0.8f).normal(0.0f, 0.0f, 1.0f).endVertex(); + bufferBuilder.vertex(scaledX + 0.0f, adjustedCloudY + 0.0f, scaledZ + (float) n3 + 1.0f - mediumpFracAccur).uv((scaledX + 0.0f) * lowpFracAccur + adjustedCloudX, (scaledZ + (float) n3 + 0.5f) * lowpFracAccur + adjustedCloudZ).color(redNS, greenNS, blueNS, 0.8f).normal(0.0f, 0.0f, 1.0f).endVertex(); + } } } }