**1.5.0 Release** **Major Additions** 1. Added lighting (and lightmap use for improved nighttime colors) 2. Added vertical LODs Caves, overhangs, and float islands are now supported 3. Texture based colors Fake chunk colors should now be much closer to what they are trying to represent. **Minor Additions** 1. Added file compression (files went from ~3000 KB to ~200 KB) 2. Added a option to disable directional culling (potentially needed for certain camera mods) 3. Added support for camera mods (specifically tested with BetterThirdPerson and CameraOverhaul) 4. Added a overdraw option (enabled by default) to reduce the chance of holes in the world 5. Added a debug keybinding (disabled by default) to disable rendering (F6) **Changes/Improvements** 1. Reduced stuttering when moving (This should be especially noticable on higher render distances) 2. A new world save format (LODs will need to be regenerated) 3. compressed files 4. Improved config defaults 5. Reformatted and reworded config options 6. Increased the required OpenGL version to 4.5 (from 1.5(?)) 7. Improved color transitions on transparent boundries (specificaly the transition between real and fake ocean chunks)